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Jedi_Wannabe

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Jedi_Wannabe last won the day on January 14

Jedi_Wannabe had the most liked content!

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About Jedi_Wannabe

  • Rank
    Member
  • Birthday 01/13/1988

Profile Information

  • Gender
    Male
  • Location
    Apex, NC
  • Interests
    Taffin' around

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1155 profile views
  1. Oh snap. I can’t commit a ton of time as our baby is due any day now, but sign me up and I’ll get on it when everyone else is asleep.
  2. Thanks guys, I am two for two on new readables so it's going good! As for the dude eating, I will experiment and hope it doesn't slow down the room he's in too much. Thanks again, ya'll are the best.
  3. I just replaced all my old covered furniture with the new updated ones @Dragofer updated. Gotta say, wow. No more errors during dmap about those models having “too many tris - you must triplet it down”, I swear my map runs better in those areas with the new models, and the shadows from guards cast upon them as they walk past look much smoother on this fabric, not to mention alternate skins. Is there a drool emoji like Homer Simpson?
  4. Thanks for the reply greebo, it absolutely must be something with my setup, folder structure. Dragofer and I kind of figured it out; I got a new readable made and displaying in game but it’s a different font than what the readable editor shows lol. I would deem it low priority it’s just something I’m doing wrong. I had to switch gears before it made my brain tickle in a bad way so I’ll revisit it in a day or so. Thanks!
  5. I've got a dude sitting at a table in front of a plate of food. How do I make him take a bite and eat? I see nothing regarding eating on either of these wiki pages: https://wiki.thedarkmod.com/index.php?title=Path_Nodes https://wiki.thedarkmod.com/index.php?title=Animations,_Postures,_Controlling_AI_(for_Mappers) https://wiki.thedarkmod.com/index.php?title=Animation_List#Sitting_Animations Edit: I didn't want to double post but also wasn't sure if my other post really pertained to the new release of DR as it may be a folder structure issue I am having. I am having issues creating readables. When I use a prefab and the readable editor it complains about XData info being contained in a PK4 that cant be found and asks to rename it. In game the GUI does not display and is blank then freezes my inventory when frobbed. Here is the order of events: I had a bunch of good working readables, made with DR 2.6 months ago, upgraded to 2.8 last week and couldn't get new readables working. Downgraded back to 2.6 and got ONE MORE made and working but all others I try to create are janked. Same behavior when I tried using 2.8 again, and between TDM 2.07 and the 2.08beta(ver6) it is no different. What extra info would be helpful to investigate? Thanks a ton. Did a little more experimenting and backed up my xdata folder, deleted it from my mission folder, created a new one then tried to make a fresh readable entity from scratch and still to no avail. All the old readables still work just not the new one. In the new xdata file that was autogenerated in my new xdata folder, it has the text info for the new readable that will not work but none of the stuff for any of the old readables that DO still work. Curiouser and curiouser. What am I missing? I’d also like to add that since quarantine leaves me unable to record voices for conversations, I was hoping to fill in some lore with readables. It’s pretty much the last thing I have to work on before my next alpha run.
  6. I am having issues creating readables. When I use a prefab and the readable editor it complains about XData info being contained in a PK4 that cant be found and asks to rename it. In game the GUI does not display and is blank then freezes my inventory when frobbed. Here is the order of events: I had a bunch of good working readables, made with DR 2.6 months ago, upgraded to 2.8 last week and couldn't get new readables working. Downgraded back to 2.6 and got ONE MORE made and working but all others I try to create are janked. Same behavior when I tried using 2.8 again, and between TDM 2.07 and the 2.08beta(ver6) it is no different. What extra info would be helpful to investigate? Thanks a ton. Edit: Did a little more experimenting and backed up my xdata folder, deleted it from my mission folder, created a new one then tried to make a fresh readable entity from scratch and still to no avail. All the old readables still work just not the new one. In the new xdata file that was autogenerated in my new xdata folder, it has the text info for the new readable that will not work but none of the stuff for any of the old readables that DO still work. Curiouser and curiouser. What am I missing?
  7. I always just thought of it like golf, the lower the better.
  8. Oh my now that’s a relic I’d love to get my grubby mits on.
  9. Hey man I checked ur website, very professional. Nice to know there’s more NC taffers out there.
  10. You bound the pole to his hands yes? What happens when you bind him to the boat? Undesirable/useless effect?
  11. Jedi_Wannabe

    To all

    I love that. I've been hoping to do some cool T1 inspired industrial mixes, like the perfect mix of rock and trance. Something similar to TDP intro and the Assassins level. I've got some live drums from a couple buddies I used to jam with and lots of fun techniques I can't wait to experiment with for texture and mood. It's just hard to get all my guitar equipment and cables out with the kids. I've got less time to do TDM stuff than I'd hoped but I'm not sweating it. This is much needed family time that's been put off due to the daily grind of just working.
  12. Jedi_Wannabe

    To all

    My growing tribe (+1 in May) is happy and healthy. We are taking the extra time away from school and work to catch up on bonding with plenty of board games and outdoor activities in the yard like the slip n slide and archery practice. Hope everyone is doing well. This quarantine should give us a spike in FM releases in 2020, if nothing else.
  13. So is it mostly an outdoor city mission? The logo and name imply some verticality to it. Jumping climbing puzzles?
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