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Jedi_Wannabe

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Everything posted by Jedi_Wannabe

  1. Nothing SEEDed yet. That’s next on the agenda to learn. I’d planned some alternate routes through my forest, but my entity count is around 7000 so oh well
  2. Whoops, should’ve dove into SEED months ago, I’m already at 7,000 something. But as far decorative stuff I’m pretty much done building, just placing decals everywhere now. I feel safe, it is finally time to combine stuff; been putting it off since no major issues arose. Thanks for relating your firsthand experience fellas.
  3. Just who I was waiting for to log in. Knew you’d have the answer, thanks. Will that number go up with 2.08, anybody know?
  4. Is the max entity limit still 8000something? Wasn’t sure if I should ask this here or the thread about the new version of DR.
  5. Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast?
  6. The white bricks? Yeah I agree. They need alignment anyway. I’ve held off on fixing that because I’m still not sure if that’s gonna be the final texture. I toyed with stucco and plaster but they didn’t look right. Gonna try a few more cobblestones and bricks.
  7. Sorry I can only manage to get two decent screens per post. Really enjoyed toying with the shadows from statues and placing blood decals.
  8. Been falling in love with decals of all sorts this past weekend. Grime, dirt, moss, and slime. Took areas I once considered boring and drab and really elevated them to a new level. I get the jokes when people say "needs more grime"; because it really does add layers of depth and atmosphere.
  9. That is awesome, my son and I play Minecraft together all the time, albeit on the Switch and 360. I would totally get this if I played on PC. I might actually have to keep an eye out for sales just to take advantage of this. Super impressive, well done!
  10. That’s awesome thanks for this Goldwell. What’s ailing you?
  11. This is all fun and very exciting to read. I am interested in trying it out. But as a noob mapper working on my first map, I worry about impeding or breaking my map. This won’t affect my current build or ability to revert at all will it? I want to try that search function so bad.
  12. Brilliant stuff! As a massage therapist I love seeing more anatomy skins for paper models. I can think of all kinds of applications. Thank you Spring
  13. I hope everyone has plenty of time off work for family and DR and TDM. Happy winter solstice and impending New Year! Let’s also raise our blackjacks high and give thanks to the Builder for looking out for our brother NeonsStyle, by his grace the cleansing fires of his fury spared our brother’s town, so that he may live to Taff another day.
  14. How bout that Ghost of Tsushima trailer finally?
  15. Oh my gosh is that a hover boat haha sweet! Love this Jack. As always the little details really shine. I too was hoping for a Christmas beta, but life happened. Don’t think I’ve opened DR in 4 or 5 days. ?
  16. At the risk of sounding politically incorrect, think Kyle Broflovski’s mom from South Park. That’s the accent we should avoid.
  17. Someone correct me if I’m wrong but this always works for me. Select something nearby first that’s at equal or close elevation, deselect and THEN place your entity/model. Should come out close to where you want it then you can floor and nudge it. Why it’s not for you by default must be a preference setting. I’ve also wondered about your second question, thought I saw it somewhere but haven’t searched. Right now I just fly around camera view toward the red highlighted thing in question.
  18. Through VO’s and internal monologue I want my thief to grow over the course of my campaign from being arrogant, cynical, self-absorbed and cold-hearted, to someone who forced into a predicament uses his growing taffing skills to unravel a mystery for the greater good. The last mission will see him take up more of a Robin Hood role, as opposed to “steal this to pay the bills”. a four and a half year necro ain’t bad, I revived a decade old dmap thread one time lol
  19. I love seeing the beginning stages of maps when they’re in their most rudimentary workable form. It makes before/after shots really satisfying! Keep it up Petike!
  20. All are awesome WIPs! Can't wait for this lighthouse, been craving another good lighthouse level. Been tossing that idea around for sometime but couldn't work it into my story so maybe a side mission. That street looks sexy! Can't wait to hear what kind of sounds that thick air is filled with. And those arches! Probably heard me say it 5 times by now, can't wait to use those builder assets for my church in my third FM
  21. Could the exposed skin on the model be fixed with a custom skin texture? And would that be a matter of matching the correct rgb values?
  22. Do we even need a sequel? Not saying it’s a bad idea, just the time. IF 2.07 ( which just came out this year right) was the LAST version, would we all suddenly stop playing and creating for it? I’d still use it for years to come, so why abandon more than a decade’s worth of collaborative hard work? The code isn’t perfect, but hot damn for a spiritual successor to Thief, it’s pretty taffin’ perfect. Why don’t we just ride this wave til it crashes to shore?
  23. Anybody around here know if it’s terribly hard? I wish to learn this. There’s a dope history museum near me but doubt they allow flash photography, regardless it’s something I’m interested in for this very reason. They have a permanent Egypt exhibit with sarcophagi, embalming tools, hieroglyph carvings, organ jars, tons of cool shit. Down in the Bonehoard was one of my favs back in the day so I would like to see similar style mission, and placing it on a different continent would be really unique. New hobby for next year is definitely gonna be textures, seems like it’d be fun.
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