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AlarusLOL

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Everything posted by AlarusLOL

  1. Well jdude, the first and second things aren't working. Those are just turning the texture into a bunch of streaks. Guess I'll keep trying to figure out texture tool. Thanks.
  2. I've been following the darkmod for years and now that it's out, I have to say I'm quite impressed. Great job guys. Heres a look at something I've been working on recently. It's very much a WIP, but the idea is building a level that revolves around a crypt/tomb area: http://s538.photobucket.com/albums/ff342/Monklypomp/?action=view&current=darkmod1.jpg I would also like to humbly ask if/when zombies and/or necromancers will be included in the mod. I'd like to know because my level could make use of them (not that I'm in a hurry, my level is still a long way from complete). One last thing. I have a vaulted ceiling built, and I'm having trouble getting the patches I used for it to texture like I want them to. Take a look at my example: http://s538.photobucket.com/albums/ff342/Monklypomp/?action=view&current=darkmod2.jpg See how screwy the texture on the left patch is? I want it to look more like the square patch on the right. I've tried the surface inspector, texture tool, copying and pasting shaders, texture lock, and building the patches in different ways, but I can't get it to look natural. Any help is appreciated. Thanks again for the mod guys, it's a lot of fun. It feels a bit like what thief 3 should have been.
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