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ccaa

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  1. ccaa

    TDM error

    your work is great ,Keep going...
  2. ccaa

    TDM error

    yes , and after this I del this log and relaunch the TDM then appear the error screen and exit, the log is here: [.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 14:47:45 [.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56 [.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section [.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1 [.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1 [.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1 [.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1 [.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1 [.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1 [.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0 [.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0 [.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0 [.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0 [.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0 [.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0 [.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0 [.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0 [.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0 [.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0 [.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0 [.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0 [.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0 [.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0 [.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0 [.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0 [.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1 [.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0 [.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section [.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000 [.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000 [.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000 [.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000 [.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000 [.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000 [.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10 [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EmergeFromCoverState.cpp 3431 2009-05-08 02:54:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FailedKnockoutState.cpp 3586 2009-07-26 12:37:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeDoneState.cpp 3460 2009-05-23 13:41:04Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeState.cpp 3547 2009-07-18 17:44:57Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleSleepState.cpp 3222 2009-03-04 13:37:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleState.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: KnockedOutState.cpp 3698 2009-09-07 11:01:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: LostTrackOfEnemyState.cpp 3363 2009-04-05 06:19:50Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ObservantState.cpp 3626 2009-07-31 16:39:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PainState.cpp 3563 2009-07-22 13:49:21Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SearchingState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: State.cpp 3702 2009-09-08 16:04:15Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StayInCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SuspiciousState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SwitchOnLightState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: TakeCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: UnreachableTargetState.cpp 3625 2009-07-31 16:18:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EAS.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteInfo.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteNode.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AnimalPatrolTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyRangedTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyTask.cpp 3323 2009-03-27 23:44:04Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatTask.cpp 3549 2009-07-19 10:47:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommunicationTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommWaitTask.cpp 3428 2009-05-07 17:34:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeTask.cpp 3472 2009-05-26 06:24:10Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: GreetingBarkTask.cpp 3582 2009-07-25 18:13:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleDoorTask.cpp 3655 2009-08-06 07:29:36Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleElevatorTask.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleAnimationTask.cpp 3693 2009-09-05 14:43:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InteractionTask.cpp 3537 2009-07-15 15:05:05Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InvestigateSpotTask.cpp 3426 2009-05-07 16:44:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeCombatTask.cpp 3555 2009-07-19 16:53:13Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToCoverTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToPositionTask.cpp 3629 2009-08-01 04:53:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathAnimTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCornerTask.cpp 3695 2009-09-06 19:27:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCycleAnimTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathHideTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathInteractTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathLookatTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathShowTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSitTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSleepTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTurnTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitForTriggerTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitTask.cpp 3291 2009-03-23 09:08:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PatrolTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayAnimationTask.cpp 2693 2008-07-18 16:28:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomHeadturnTask.cpp 3092 2008-12-28 21:26:07Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomTurningTask.cpp 3585 2009-07-26 11:42:54Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RangedCombatTask.cpp 3651 2009-08-05 16:45:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RepeatedBarkTask.cpp 3427 2009-05-07 17:02:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResolveMovementBlockTask.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ScriptTask.cpp 2697 2008-07-18 17:01:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SingleBarkTask.cpp 3575 2009-07-24 06:57:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ThrowObjectTask.cpp 3467 2009-05-24 11:12:58Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WaitTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WanderInLocationTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_blend.cpp 3622 2009-07-31 09:21:41Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_import.cpp 3435 2009-05-08 17:27:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_testmodel.cpp 3561 2009-07-22 12:54:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: class.cpp 2980 2008-10-26 11:41:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: debuggraph.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: event.cpp 2423 2008-06-02 16:22:52Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: savegame.cpp 3014 2008-11-11 18:12:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscmds.cpp 3449 2009-05-21 07:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscvar.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] ESC pressed. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Main menu: ESC leads back to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same mode as before, bailing out. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping.
  3. ccaa

    TDM error

    sorry for mistake,this is the darkmod.log: [.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 09:25:50 [.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56 [.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section [.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1 [.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1 [.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1 [.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1 [.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1 [.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1 [.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0 [.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0 [.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0 [.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0 [.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0 [.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0 [.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0 [.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0 [.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0 [.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0 [.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0 [.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0 [.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0 [.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0 [.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0 [.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0 [.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1 [.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0 [.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section [.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000 [.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000 [.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000 [.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000 [.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000 [.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000 [.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10 [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EmergeFromCoverState.cpp 3431 2009-05-08 02:54:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FailedKnockoutState.cpp 3586 2009-07-26 12:37:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeDoneState.cpp 3460 2009-05-23 13:41:04Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeState.cpp 3547 2009-07-18 17:44:57Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleSleepState.cpp 3222 2009-03-04 13:37:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleState.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: KnockedOutState.cpp 3698 2009-09-07 11:01:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: LostTrackOfEnemyState.cpp 3363 2009-04-05 06:19:50Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ObservantState.cpp 3626 2009-07-31 16:39:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PainState.cpp 3563 2009-07-22 13:49:21Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SearchingState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: State.cpp 3702 2009-09-08 16:04:15Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StayInCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SuspiciousState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SwitchOnLightState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: TakeCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: UnreachableTargetState.cpp 3625 2009-07-31 16:18:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EAS.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteInfo.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteNode.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AnimalPatrolTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyRangedTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyTask.cpp 3323 2009-03-27 23:44:04Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatTask.cpp 3549 2009-07-19 10:47:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommunicationTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommWaitTask.cpp 3428 2009-05-07 17:34:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeTask.cpp 3472 2009-05-26 06:24:10Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: GreetingBarkTask.cpp 3582 2009-07-25 18:13:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleDoorTask.cpp 3655 2009-08-06 07:29:36Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleElevatorTask.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleAnimationTask.cpp 3693 2009-09-05 14:43:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InteractionTask.cpp 3537 2009-07-15 15:05:05Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InvestigateSpotTask.cpp 3426 2009-05-07 16:44:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeCombatTask.cpp 3555 2009-07-19 16:53:13Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToCoverTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToPositionTask.cpp 3629 2009-08-01 04:53:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathAnimTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCornerTask.cpp 3695 2009-09-06 19:27:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCycleAnimTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathHideTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathInteractTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathLookatTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathShowTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSitTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSleepTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTurnTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitForTriggerTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitTask.cpp 3291 2009-03-23 09:08:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PatrolTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayAnimationTask.cpp 2693 2008-07-18 16:28:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomHeadturnTask.cpp 3092 2008-12-28 21:26:07Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomTurningTask.cpp 3585 2009-07-26 11:42:54Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RangedCombatTask.cpp 3651 2009-08-05 16:45:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RepeatedBarkTask.cpp 3427 2009-05-07 17:02:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResolveMovementBlockTask.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ScriptTask.cpp 2697 2008-07-18 17:01:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SingleBarkTask.cpp 3575 2009-07-24 06:57:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ThrowObjectTask.cpp 3467 2009-05-24 11:12:58Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WaitTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WanderInLocationTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_blend.cpp 3622 2009-07-31 09:21:41Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_import.cpp 3435 2009-05-08 17:27:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_testmodel.cpp 3561 2009-07-22 12:54:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: class.cpp 2980 2008-10-26 11:41:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: debuggraph.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: event.cpp 2423 2008-06-02 16:22:52Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: savegame.cpp 3014 2008-11-11 18:12:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscmds.cpp 3449 2009-05-21 07:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscvar.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled.
  4. ccaa

    TDM error

    I changed the ini file and run again,here is the log: Path to tdmlauncher is V:\Doom 3\darkmod\tdmlauncher.exe Darkmod directory is V:\Doom 3\darkmod\ Trying default value for engine executable is V:\Doom 3\DOOM3.exe Found engine executable in V:\Doom 3\DOOM3.exe Current FM is: training_mission Full argument string is: +set fs_game_base darkmod +set fs_game training_mission Starting process V:\Doom 3\DOOM3.exe +set fs_game_base darkmod +set fs_game training_mission Closing logfile. looks like same as the before..
  5. ccaa

    TDM error

    thanks for this great mod,here is the log when have space in dir name: Path to tdmlauncher is V:\Doom 3\darkmod\tdmlauncher.exe Darkmod directory is V:\Doom 3\darkmod\ Trying default value for engine executable is V:\Doom 3\DOOM3.exe Found engine executable in V:\Doom 3\DOOM3.exe Current FM is: training_mission Full argument string is: +set fs_game_base darkmod +set fs_game training_mission Starting process V:\Doom 3\DOOM3.exe +set fs_game_base darkmod +set fs_game training_mission Closing logfile.
  6. ccaa

    TDM error

    thanks greebo, it works, the space in dir name cause the problem here is the log Path to tdmlauncher is V:\Doom3\darkmod\tdmlauncher.exe Darkmod directory is V:\Doom3\darkmod\ Trying default value for engine executable is V:\Doom3\DOOM3.exe Found engine executable in V:\Doom3\DOOM3.exe Current FM is: chalice Full argument string is: +set fs_game_base darkmod +set fs_game chalice Starting process V:\Doom3\DOOM3.exe +set fs_game_base darkmod +set fs_game chalice Closing logfile.
  7. ccaa

    TDM error

    the error screen pic URL also here: http://www.imgnets.com/viewer.php?id=98798233.jpg
  8. ccaa

    TDM error

    sorry for image upload,I fixed the link and run this mod using tdmlauncher.exe, but also appear this error...
  9. My DOOM3 is in V:\DOOM 3,I put the mod in it and run from MOD menu, but when click install Mission Doom3 will report error ,detail in the picture following...
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