Dunbaratu
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Posts posted by Dunbaratu
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Also don't throw from straight on, because, well, physics, throw from the side at an angle, even better to throw at the back/behind so what you throw bounces and drops it off the edge.
It's actually the physics working properly! ;-)
Incorrect. Becuase I *was* throwing from a side angle. It still just shoved it into a corner of the windowsill where even arrows wouldn't get it out.
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Okay thanks. It makes sense to do it that way. But perhaps it might be a good idea to mention on the score report screen somewhere that that's how it works. A simple one line that says "The lower the score the better. A perfect score is 0." on the screen would be helpful.
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I think he means the slight chance to fall down the passage in the sewers while running around the corner since you're bound to think you're on the right path already. I only found that by falling down it too; it was really cruelly hidden thanks to the constant water level.
Incorrect. What I was trying to refer to was definitely a thing that depended on how physics responds. It had to do with throwing. Specifically, It was
knocking the jar off the shelf by throwing things at it[/spolier]. Doing that step is essential to getting access to the alternate route and no matter what I did, no matter how many things I threw, from how many different angles,
the annoying jar just got pushed further back onto the shelf into an more stable position each time it got hit by something. Trying to actually knock it off was the thing that took a half hour of boring trying againg and again and again.
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(i.e. like golf)
Because that's the only way it makes any sense to me, since more severe discoveries seem to cause larger scores.
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My frustration with this level was that even if you try to do the alternate route correctly to avoid the guard and follow the clues it's still not really workable because one of the steps you have to accomplish to access the alternate route seems to be based on the random luck of the physics engine happening to do something differently than it usually does, so you have to try again and again until finally the luck breaks your way on ... uh... the thing you have to do that it would be a spoiler to mention what it is. I spent about half an hour trying again and again and again until finally the physics engine reacted ... uh..... differently than it usually does. I can't reallay say more without a spoiler, but people who've done the alternate route probably know what I mean.
New players: How did you deal with "that guard" the first time? (Spoiler Warning: Tears of St. Lucia)
in The Dark Mod
Posted
Then the hint is badly phrased because throwing stuff at it is exactly what the note says, and the area is littered with plenty of throwable objects that make it look that that was the intended solution.