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Sayne

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Everything posted by Sayne

  1. I haven't downloaded the 4GB patch because of Greebo's comment. It does the same thing whether I'm running a shortcut to "steam.exe -applaunch 9050 +set fs_game_base darkmod" or whether I'm launching the tdmlauncher.exe right out of the mod folder. I'll just reinstall everything, maybe that will help.
  2. I'm also having this issue. I have an nvidia GTX 580 and Win 7 x64 and the Steam version of Doom 3. The Dark mod is the only D3 mod I currently have in my Doom 3 directory. Once this happens, when I alt-tab out of D3, my desktop is no longer running at its native resolution and I have to use the Task Manager to kill Doom 3. I only just downloaded The Dark mod tonight on a squeaky clean install of Doom 3 (I actually downloaded Doom 3 for the sole purpose of playing this mod. ) Any ideas? Thanks
  3. Sayne

    Thiefy jump

    Fair enough, but it still doesn't feel right to me. Sorry it just feels wrong (not even in comparison to Theif, but in comparison to lots of other shooters out there and in comparison to real-world parabolic physics). That's just my opinion, but there it is. Can anything be tweaked in the console? Pm_jumpheight can be adjusted, but that doesn't make the character travel any farther in the jump, just makes him fly higher. G_gravity doesn't seem to have any effect, and I'm not necessarily concerned with the gravity, just the jump distance. Again, great mod, but the jump bugging the crap out of me.
  4. Sayne

    Thiefy jump

    Yeah the jump to the awning always falls short, but you grab it and mantle up. The thing is, the jump often comes even too short to grab it and mantle up. On The Crown of Penitence, it's hard to jump from carpet to carpet in the hallway with the guard who had his back turned, a jump that should feel easy. Even if you're comparing the jump distance to the player's run speed (and not to Thief), the jump feels unnaturally short to me and gravity pulls too fast. Gravity seems to pull too fast even when just falling from a height, (like in the rope arrow sections of the training mission) though the landing animation is pretty cool, the player seems to fall to his knees to catch himself, well done. The rest of the movement feels right to me, just not the jump. I'm not trying to criticize for the sake of criticism, I like the mod a lot, this is just something that stuck out to me. About mantling, it seems you can't just hold "mantle" to climb up something, you have to look up and move forward. Is that correct? Thanks
  5. Sayne

    Thiefy jump

    That's Thief for you, all the levels have excellent sounds capes. It's part of what made the game so immersive.
  6. Sayne

    Thiefy jump

    First I want to congratulate you guys on creating a great mod. It's very detailed, and the item manipulation (very cool) and physics are impressive. The movements feel nice, the animation gives you the feel of being in the head of a guy creeping around a dark place and clambering over obstacles. My only gripe (which has gotten me caught by the guards on several occasions) is that the jump feels too short. The character seems to bounce into the air and back down with a great deal of speed, and when running forward, not cover a great deal of distance. I think one of Looking Glass's greatest accomplishments was to give their jump animation the feel of someone leaping through the air and reaching with his legs to at the right point (like when jumping from carpet to carpet over tile) and then bring his center of gravity back over his feet. http://www.youtube.c...h?v=hJLEtMaYKOg 3:54 is what I'm talking about. The jump from the scaffold to the ledge in the training mission kicked my butt because the character was always just short of the ledge, then fell like a ton of bricks, Dropping from a height in general feels just too fast. It doesn't feel... erm... Thiefy. I don't know if that's something hard-coded in the Doom 3 engine, but I just feel the jump length felt overly truncated. I'm sure I'll get used to it, but given the quality and naturalness of the other animations, this one struck me as jarring. It's just a minor thing, I really like the mod, thank you for working on it for so long.
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