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7upMan

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Posts posted by 7upMan

  1. Nope, I don't. I speak German without any dialect whatsoever. It's just that you are considered an idiot when you open your mouth and say thigs like "nu!" or "norr?", so I did my best to overcome it. Took me half a year, but here I am, speaking High German!  :P

     

    And yes, the translator (interpreter, actually) was an idiot. I have no idea what made the TV company choose this guy, especially when there are much much better people available on the market. But I sure had a laugh!  :laugh:

     

     

  2. I got the idea for my suggestion from Shrak for Quake (1), which I can proudly say I still own. See here under "Incompatibilities": http://en.wikipedia.org/wiki/Shrak

     

    My idea was to kind of have something to bridge the time until someone gets access to studio equipment (or at least better quality than the standard headset mike) and can record some voice overs. I'm a Garrett lover myself and was about to name my son Gerritt (in the end, me and my gf decided against it), so hearing his often snarky comments is a real pleasure.

     

    (In that regard the Dungeon Keeper (1 and 2) voice overs are great as well: "Die Wände Eures Dungeons gähnen voller Vorfreude auf Euren nächsten, faszinierenden Zug.")

     

    So what I want to say is: I fully agree that adding voice overs in the tradition of the Thief games would immensely increase immersion for the player. Unfortunately, all I can offer is a crappy headset mike and a reeeally bad German accent.   ;)

  3. Ah, okay, I get it. It makes sense, after all. Sorry for bothering you with this idea, greebo, I realize it must make you mad to put all this effort in something that some people don't seem to appreciate. This is most definitely not the case for me. Sorry again.

  4. The other quite important is someone that can do voice acting on a longish term, I think a lot of what the guys over at TTLG etc are missing is the rapport between player and character that come out strongly in the video/quirky comments of T1/2.

    Well, this point has been on my mind for quite some time. My suggestion for a temporary solution would be this:

     

    Someone writes a script that copies the Thief voice files from the player's Thief CD-ROM to a certain subfolder that is defined beforehand. The player would just have to point the script to his CD-ROM drive. The FM mapper who would want to use these voice files would then just have to insert a pointer in his/her FM to the location of the specific file(s) to use. With this method, his/her FM would use the player's own Thief files but not contain the files themself and thus break no part of the copyright Eidos holds. It would work much like a Torrent tracker that just points to a file but does not contain any part of it.

     

    What do you guys think? Is this method compatible with US copyright law?

  5. jdude, I disagree on many levels concerning Avatar. First things fist: the business man (whatever the character's name was) seemed to have some guilty feelings about the way the natives were being dealt with, however he pushed them aside for economic gain. But that's only how I saw it.

     

    But my main point is a completely different one: To be successful, Avatar couldn't have been made any other way than it really was. To explain what I mean, just look at Final Fantasy: The Spirits Within. This movie was the first fully CGI one for a grown-up audience. No Toy Story, no Antz, no Monsters, Inc. Instead, we had the realistic depiction of humans and a fairly moving and deep story at that. I know that many disagree on the story part, because that was what made the film finally bomb. FF was IMO a revolutionary movie that did not appeal to the masses. If it had, I imagine we'd see way more full-CGI movies than we do now.

     

    So now you have another revolutionary movie that pioneers two "new" techniques at once: Performance Capturing and 3D (I know, the technique itself is fairly old, but going digital represents a new take). Both techniques stand for themself, if you've seen Avatar there's no further explanation necessary. But in order to not go down like FF, Avatar needed to have a story that will please the Average Joe Moviegoer. Joe is not a smart person, in fact, he is a rather simple one. Cameron, being the certified genius he is, certainly knew this (and to his defence, if you look at his filmography, he made many very good movies that didn't insult the audiences intelligence). So to be truly successul, this otherwise enormous film had to appeal to a broad range of people, among them many who don't like any complexity, story-wise. Thus, it had to be toned down considerably.

     

    And so we are stuck with what is basically Pocahontas in Space. It's not that I liked the story much, and I can imagine that in a few decades the movie will be largely forgotten. Still this movie opened 3D for the masses - and for real, this time. In time, Avatar will be followed by similarly spectacular movies that in addition have thought and depth (just compare Jurassic Park 1 with Lord of the Rings, which both were CGI wonders of their time). Think of Avatar of a door-opener to fully appreciate it, and if you watch it, try to switch off your brain and give in to the eyegasm - then you'll LOVE it.   :D

  6. Well, you can do it manually of course, which is exactly what I'm doing atm. I'm using 7zip with LZMA Ultra compression and the largest Dictionary (64 MB) and Word (273) size. The resulting file has an incredible compression ratio (1.2 GB compressed to 4.5 MB!!!). The downside is of course that it's not done automatically.

  7. Melan, it might be a good idea to check if your graphics card blows the hot air out of the backside of the computer or if the air stays within the case, only to be exausted through the PSU fan. I could imagine that if the temperatures inside the computer case are too high, this could cause the problems you mentioned.

     

    On the other hand, Catalyst Overdrive gives you the option to increase the cooler fan speed manually. You could try that and see if the artifacts still remain when you crank the MEM frequencies up to the original value.

  8. That is new to me, older systems definitely had less than 3Gbyte available. (It gets fun if you put two 1Gbyte cards in SLI mode in your system :)

     

    Maybe. My first system that had 4 GB had a mainboard with a AMD 690 Chipset, and that was fairly modern. It had 3.3 GB, meaning 100 MB less than what my current mobo and BIOS gives me. 

     

    But maybe nowadays they make it so only 512 Mbyte are mapped in, and the driver is responsible to tell the card "heh, put this into your memory, but the other half, that is not mapped in". That would remind me on the bank-switching with EMS:

     

    http://de.wikipedia....y_Specification

     

    (god, I am old...)

     

    No, you aren't, because I remember that too.  ;) EMS, XMS and all that stuff, typing RAM address ranges into... what was it, the config.sys? Well, I'm happy this is far behind us now. 

     

    But beware, under 32bit OS, any process can only get as much as 2Gbyte (windows) or 3 Gbyte (linux) adresses. So you D3 could never use 3.4 Gbyte memory under 32bit windows.

     

    Unless you use the 3GB switch in Windows 32. Here is my boot.ini:

     

     

    [boot loader]
    timeout=5
    default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS
    [operating systems]
    multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB" /fastdetect /usepmtimer /3GB /USERVA=2990 /NoExecute=OptOut
    multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect=OptIn /usepmtimer
    
    

     

    This is actually the only way for me to be able to play the Fakefactory Cinematic Mod for Half-Life 2 on my system (WinXP/32), because if I don't set the switch, HL2 can't access the amount of RAM required. (See the Microsoft explanation here)

  9.  

    * 32 bit can only adress 4 Gbyte, so your graphic card memory needs to be mapped in there, too, plus some other memory. The effect is that with a 512 Mbyte graphic card, you end up with about 3.0 .. 3.3 Gbyte usable memory. (That is not much improvement over 2 Gbyte). If you buy a 1024 Mbyte graphic card, you end up with about 2.5 .. 2.8 Gbyte usable memory only.

     

    I'm sorry, but are you absolutely sure about that? If you're talking about onboard graphics with shared memory, then yes, the memory the onboard graphics uses is taken from RAM. However, a discrete graphics gard has its own RAM, and while certain addresses are mapped in RAM, it's never the whole amount. For example, my HD4870 has 1GB of VRAM, and my system (4 GB RAM) has 3.4 GB available, just like you have with your 512 MB gc.

     

     

    You can test it out with a graphics card that has 1 GB, you'll have the same amount of system RAM available. I experienced the same when I had my HD3870/512MB, I had the same 3.4 GB RAM available.

     

    On the other hand, I have no idea what happens once a game is started. Maybe the textures stored in the graphics card's VRAM have to be stored in the system RAM too, but to my knowledge that doesn't happen. But I'm no expert.

     

     

  10. No, the book is actually blank. 

     

    Okay, so I'll explain in detail (it seems absolutely natural to me, but I've played the FM about a hundred times while beta-testing it).

     

     

    The guy who lives above you is the owner of the workshop in the basement of the same house. He is sleeping on the bed. Next to him is a little chair or whatever, it has a key lying on top. Hard to miss once you know what to look for. Take the key, go outside (maybe through the backdoor), then jump on the street (you are facing the guard's house). Thereare two stairs that lead down, one is the one to the workshop, the other one leads to the sewers. Take the stairs to the basement, open the door with the workshop key. On the table there you'll find the workshop sewers key. The rest is self-explanatory, you are led straight to your target.

     

     

     

  11. Myagi, it's interesting that you mention this. I had a ATI 9800SE@Pro back in the days. The 9800 SE was a 9800 chip with some shader units disabled. This could be due to production errors as well as to sell the card at a lower price. My 9800SE was a All in Wonder card with a TV decoder and had the shader units re-enabled by the shop where I bought it (which made her the ATI 9800SE@Pro). However, the shader units must really have had some defects, because not only I got the white noise in Doom 3 you mentioned, but also serious graphics glitches in 'Riddick: Escape from Butcher Bay'.

     

    On none other my of ATI cards (X1600, X1900, HD3870, HD4870) I had similar errors, not even the green/red glitches both of you have. I'm using Catalyst 9.10 and stock frequencies for my gc. What are the temperatures of you GPUs? I have AtiTrayTools set up so that my CPU never goes over 80°C, most of the time it stays at 76°C.

  12. My PC:

     

    Melan, just out of curiosity, do you know what type of HD4800 your graphics card is? After all, there are no less than 4 types of the 4800 type on the market: 4830, 4850, 4870 and 4890, and that's not including the X2 and overclocked variants. And your CPU is a single-core AMD Athlon 64 3200+?

  13. Well I suppose it's not so much a "how many FPS will I get in TDM!!" measure as it is simply a benchmark for comparison among systems.  Guy1 gets 88, Guy2 gets 121, Guy3 gets 197.  Guy3 wins.  But he shouldn't expect his framerate will be 197, because it won't.  Just like that famous benchmark test, whatever it's called -- it's not 12,000 FPS;  the score is 12,000.

     

    ...hence my question about if it's possible to have AI in the timedemo, to make the test as close to the actual performance as possible. But I know zero about the inner workings of the Doom 3 engine (or any other graphics engine, for that matter), so you'd be the ones who could give an informed answer.

     

     

  14. Hi Melan, considering your FM I have two issues to report. The first one is the torch in the room opposite the starting position. The flame is a lot higher than the base of the torch.

     

     

    The second issue I have is the light in the little tunnel next to the generator, under that "church" or whatever it is. I mean the huge stairs. It's flickering in such a high speed that it's making me sick, and I'm not even an epileptic. So is there any way to make the flickering a bit less fast?

     

    Also, the same (but to a much lesser extent) is true for the little tunnel that you can enter once you remove the crates in the room that can only be reached by using a rope arrow.

     

     

    post-3427-12635522643_thumb.jpg

    post-3427-126355226639_thumb.jpg

    post-3427-126355230651_thumb.jpg

  15. Okay, here is what I can tell: on my Radeon, the sky is displaying in a strange way, much like Ishtvan reported. I have Catalyst AI disabled, so the error must be in the map itself. In all other FMs, the sky is shown properly once Catalyst AI is disabled.

     

    My system:

     

    CPU: AMD Phenom II X3 720 BE @ 3.4 GHz

     

    GPU: ATI Radeon HD4870/1G

     

    RAM: Corsair 4x1GB DDR2-800 CL4

     

    OS: Windows XP 32Bit SP3

     

    Settings: 1920x1200, 2xSS-AA, 16xAF, Bloom off, Vsync off, Shader: High quality, Ambient: Standard

     

     

     

    My results: 84,7 fps after the third run (being 69,2 after the first run, so I would recommend at least two runs to have the FM completely loaded into the RAM).

     

     

     

    I have a request: is it possible to modify the Training Mission in such a way that two (or more) AIs are spawned that start attacking each other? I don't know if the result of such a fight would be the same every time, but this would certainly stress the CPU, wouldn't it?

  16. Hi TDM team,

     

    say, in the next TDM release, is it possible for you to include a timedemo in the training level for benchmark purpose? This way, you could get much better readings as to what components are more important (CPU vs. GPU vs. RAM) so players can update/purchase their rigs accordingly. Like, for example, what does TDM benefit more from: a fast graphics card, a fast clocked single-/dual-core CPU, or a slower clocked multi-core CPU? Is it a good idea to trade a HD3870 for a 9800something? Things like that could be answered very easily, and displayed in a chart as well.

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