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Posts
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Posts posted by ZylonBane
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Extreme bump from the past! Anyone out there still have a copy of this? The original download link has been killed.
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"Deeom"???
Wow.
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Yeah, you're right, the oldschool highlight is more powerfull, but if I were to choose, I'd still pick the (greyish-tweaked) TDS-method just for the visual effect... It looks awesome on unconscious/dead bodies and doors etc.
Get out.
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Or he could be that other, much more famous master thief, Jorin.
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You mean he'll always be Garrett to you.
This is you failing.
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Exactly. That's why the main character is intentionally left vague.
He'll always be Gareth to me.
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There's a second typo as well, but it's not in the sig...
*facepalm*
I'm just going to walk away whistling from that. No ninja edits for me.
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Now that that's settled...
"Remember: If the game let's you do it, it's not cheating." -- XaraxYou might want to fix that typo in you sig.
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The hardest part would be just programming the player controls to make the rope swing.
Which part is hard? Overloading the directional controls, or imparting a physics nudge to the player?
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It can't possibly be as excessive as the crouched headbob in Bioshock.
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Its an alternative to TDMs manager and its all dependent upon what you prefer to use.
So, why would anyone prefer it?
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Isn't TDM supposed to be designed to not need a separate mod manager?
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The gas arrow taking out torches is intended, as it theoretically "chokes" the torch of air. It was also discussed whether it should be flammable but was decided against.
Exactly what type of flammable effect was decided against? A small kaboom when gas hits a flame source would add some interesting possibilities.
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Do it like real life-- put the buttons behind a locked panel.
Anything else implies an utterly needless level of mechanical complexity.
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Is that honestly 300 pews? Holy macaroni. It's the superbowl of faith!
It's the difference between a "cathedral" and a "church".
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nothing personal, just funny as heck!
Actually, you're the one looking silly here--
http://www.amazon.com/Humvee-HMV-PERISCOPE...e/dp/B000NPBQIM
http://www.binoculars.com/binoculars/speci...9xperiscope.cfm
A periscope is nothing more than a particular type of optical assembly.
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Personally I think mirror-on-a-stick would be a waste of development time (just lean, doofus), but wouldn't it be relatively simple to have an inventory item that, when "used", temporarily moves the player eye to some point on a held object? A handheld scouting orb, basically.
Actually, now that I think about it, a periscope would be damn handy. Scouting out areas above and below the player has always been a weakness in Thief.
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The plan is, you know that once you throw it, you're committed to wherever it lands.
And that's why they suck and nobody uses them. If you have to go pick the orb up, just go there and don't even bother throwing it.
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Pffft, that one's easy. Just make the scouting orbs noisy, and trigger high alert when found. Maybe add a recharge time after each retrieval.
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I nearly never used it, but I liked it
I suspect the scouting orb would have been used a lot more (compared to practically never), if it had an automatic retrieval function. Knowing that wherever I tossed that thing, I'd have to go pick it up to use it again, made it fundamentally unappealing.
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I can only offer a guess that the water arrow crystal is a thin crystalline shell containing a liquid. The liquid when combined with air (which happens in a second with the 'whoosh' sound when the crystal breaks, like sulfur trioxide combines with water to form sulfuric acid, with the catalyst for it to happen rapidly contained in the liquid) now has the capacity to dissolve the crystal shell.
WRONG.
It's magic, dork.
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HDR would be largely useless for Thief-style gameplay anyway, since it's mostly about correctly rendering extremely bright light sources.
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Well obviously. He doesn't even know how to type an apostrophe!
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That's primarily due to the particle effects used to create rain. Particle effects, especially over a wide area, are very taxing.
Weren't you guys going to implement a more traditional precipitation system, where particle effects are only rendered in a specific radius around the player?
System Shock Remastered gameplay video... if you haven't seen already
in Off-Topic
Posted
Sure, if by "almost impossible", you mean costs ten bucks.