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Procession

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Posts posted by Procession

  1. Hi,

     

    I'm having a problem (when game testing) where the player start position won't update after having moved it to a new room. Is this a bug or am I missing something ?

     

    It's o.k. Problem's fixed. The map seemed to get corrupted somehow - had to delete all my backups and save under a completely new filename. - Knew something was up when it wasn't registering any changes I made, new objects added etc.

  2. That's a remnant of Saint Lucia/Thief's Den. With tdmlauncher, there's not need to create messy shortcut args. Just start TDMlauncher normally without the arguments tacked on the end.

     

    Edit: Fixed that part of the beginner's guide Wiki. That shortcut hack is obsolete for TDM 1.0 anyway.

     

    Thankyou for changing that. - ( P.S. I don't mean to be critical of any authors or the team [what you have achieved is absolutely fantastic] but I think if people are going to adopt DR then this sort of very basic info needs to be right from the get go, otherwise it's going to mess with people's heads, particularly newbs.) - (Gets off soap box and fades back into the shadows):)

     

    Ok, so how can I reconfigure the console to come up by just using the tilde key and set it to a window screen size. Is there a .cfg file somewhere ?

  3. I see what you're doing. Don't use vanilla Doom 3 to compile your map. Use the console while in The Dark Mod to compile it.

     

    If you do it in plain doom 3, the dmapper looks in "C:\Games\Doom 3\maps\tut"

    If you do it in TDM, the dmapper looks in "C:\Games\Doom 3\darkmod\maps\tut"

     

    Ok, that makes perfect sense, but that also raises 2 more questions for me.

     

    Why does the wiki Tute talk about setting up a shortcut with the Doom .exe in the target box if I'm meant to be using Dark mod launcher ?

     

    Right click the shortcut and select Properties and in the target section at the end of the line with doom3.exe in it add a space then +seta com_allowConsole 1. Another useful thing to add is +set r_fullscreen 0 so it plays in a window while testing.

     

    I am guessing the desktop shortcut Fidcal mentions should be set up as follows:

     

    "C:\Games\Doom 3\darkmod\tdmlauncher.exe"+seta com_allowConsole 1+set r_fullscreen 0

     

    ....though when I tried this originally (and now) it wont accept it as a valid path.

  4. Do you mean it's saved as C:\Games\Doom 3\darkmod\maps\Tut\First mission.map or C:\Games\Doom 3\darkmod\maps\Tut\First mission\First mission.map ?

     

    Yes, it's saved as the former. There is no subfolder after Tut.

     

    I had the same problem a while ago, open the map in DR again and save it as tut\first_mission or tut\firstmission. without any spaces

     

    Yeha, a space is for another command.

     

    So it thinks your map name is

     

    tut/first

     

    and then it would think

     

    mission is a new command.

     

    so no spaces, and probably all lower case is best. (not sure this matters though)

     

     

    I think we all ran into the problems with spaces in the filename. :)

     

    Try underscores _ next time :)

     

    @Baddcog

    It might matter for Linux users. Or at least make it a little bit easier for them.

     

    Well, I have tried what you all suggested and unfortunately no joy. I tried all of the following combinations but none have worked.

     

    First_mission

     

    first_mission

     

    mis1

     

    Any other ideas ? I know Dromed didn't like long file names but even shortening this didn't fix it.

     

    Here's a screenie

     

    dmaperror.jpg

  5. Hi,

     

    I am following the A-Z Tutorial on the Dark Mod Wiki page.

     

    I am up to 'Dmap: Compiling the Mission' at the foot of page 1 but am having a lot of trouble understanding how to do this.

     

    The instructions say:

     

    From any Dark Mod menu select the Doom console. Ignore the following if you have this working. By default, the console is CTRL+ ALT+ ~ (US Keyboards) or CTRL+ALT+ ' (UK Keyboards) but most people set up a shortcut to just use the ~ (` in UK) on its own. This key is the top left below Esc and to the left of "1" on all keyboards I believe. By shortcut I mean a Windows desktop shortcut. If you don't have one you can right cick the desktop and select New. Right click the shortcut and select Properties and in the target section at the end of the line with doom3.exe in it add a space then +seta com_allowConsole 1. Another useful thing to add is +set r_fullscreen 0 so it plays in a window while testing.

     

    So yes, I can enter the console from the Dark Mod menu using CTRL+Alt+Tilde - all fine and good.

     

    I then have created a desktop shortcut with the target box as follows.

     

    "C:\Games\Doom 3\DOOM3.exe" +seta com_allowConsole 1+set r_fullscreen 0

     

    So this shortcut is launching the Doom 3 menu and I'm hitting tilde by itself and the console is coming up - so far so good.

     

    Then I'm typing dmap Tut/First mission and getting an error "warning: couldn't load map file".

     

    When in Dark Radiant I saved my mission under the file path C:\Games\Doom 3\darkmod\maps\Tut\First mission.

     

    Can you please tell me what I'm doing wrong and why it won't compile or load

     

    Thanks,

     

    Procession

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