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saracoth

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Everything posted by saracoth

  1. I'm aware of the first batch of FMs, but thanks for watching my back. I'd actually played Chalice by the time I wrote that post. Fortunately, I'd worked out my other issues in training and was ready to go by then. And I meant an announcement on ttlg.com (hasn't updated since 2006) or thief-thecircle.com (closest thing is a review from several weeks after release). I haven't been to the TTLG forums in ages. Not a lot of time between work and building a house I'm glad to hear there's a definite interest from the mission author community. I've also had difficulty getting Thief 1/2 to run like they used to (and that's with nothing worse than a GeForce 8800 on an XP/32-bit machine). While Deadly Shadows wasn't without redeeming qualities it certainly hasn't seen the volume of FMs that its predecessors has. (EDIT: Fast reply stripped hard returns.)
  2. Wish I'd noticed it was out sooner. I figured there'd be some big announcement on ttlg/etc. like there was for the nameless mod My experience so far has been extremely smooth and almost completely issue free. I'm certainly looking forward to the future of TDM FMs. TDM has a very Thief-like look and feel to it. I don't doubt that the five years it took to get here were well spent. Every basic gameplay element from mantling to lockpicking fits so well and has a polished feel. I found myself reaching for the Thief 1/2 lockpick function keys out of habit, because it felt like I was playing Thief again. As some have commented, I found melee combat to be difficult, but I'm not complaining. I found one-on-one combat to be possible but not easy, which I think is a good starting point as someone not yet used to the combat system. Like a previous poster, I was unaware that bodies could be shouldered. The training mission failed to teach me, but then again, a misstep on my part lured that particular guard out of hiding to investigate. I blackjacked and hid him before reaching the section of corridor instructing me to hide the body. I haven't bothered to verify whether I would have been instructed if that scenario played out as planned, but thought I'd mention my experience. As an aside, I'd considered reloading to try that sequence as planned, but at the time I was still worried about load times. Fortunately, it seems on par with Doom 3 itself: long initial load times, quick reloads of the same level. That's a huge plus for me, and probably many other perfectionist types that like to keep trying until they get something right. I also had an odd experience in the training mission, though to be fair I was pushing it. After the first three rounds of combat training, I "won" all the others from the balcony (thanks to leftover rope/broadhead arrows from earlier training). In the final round, the leather-clad guard was...disfigured. His torso floated several feet behind his legs, attached by a thin piece of cloth. His head was nowhere to be found. I reloaded to try the final round again and it happened a second time as well, although he seemed normal on the bench before the match started. (I have a .TGA screenshot, but no save.) This time I killed him, at which point his torso and legs were reunited (but not his missing head). Around this same time, after firing several arrows from the arena balcony, arrows would not appear on the bow. The draw/etc. all worked fine, arrows were actually launched, but they were not visible (which made aiming a tad tricky). After the final match ended, I switched to a different type of arrow and back and both functioned correctly. I found the inventory system benefited from the grouping features, particularly the dedicated key cycling option. Especially when I realized I could now safely hammer through all the keys quickly without bothering to hunt for a particular one. It's almost as good as having a keychain. Regarding general inventory cycling, the default binds seemed to be [ forward and ] backward, which felt backwards to me, especially when using those keys during object manipulation. Further, the mouse wheel for weapon cycling caused me to frequently switch weapons in melee training while trying to block. (Mouse 3/scroll wheel is the same on my mouse and most mice I'm aware of.) I ended up unbinding my mousewheel as a result, as I never use weapon cycling. I missed being able to zoom in/out with the spyglass using the wheel, through I can't think of any other complaints or nitpicks. As for positive comments, I could keep going on and on about things I liked. Even little touches like the healing potion intervals. Again, I'm looking forward to the missions and campaigns to be built on this platform. Hopefully the (pretty darned accurate) 1.0 moniker will draw authors out.
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