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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.
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It turns out the intended way for a speed potion to work was through a call to PowerUpModifier(SPEED) in Player.cpp, but in its current state that wouldn't do anything even if scripts could access it.
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I have to assume guards are going to go haywire around someone using a speed potion, since they are sensitive to movements around them.
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Well, at least you can run away.