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Posts posted by cavador_8

  1. 9 minutes ago, grayman said:

    It appears in several places:

    • on the piece of paper that the drunk drops at mission start
    • in a note on the engineer's desk
    • in a note in Ales' fireplace

    (You don't read the readables? 😮)


      Reveal hidden contents




    Thanks for playing!

    Cool, thanks. Yeah, I'm guilty of not reading the readables on occasion. I really should read more of them. 😁

  2. I have a huge problem with this mission. The only objective that I have not completed is an optional objective: to find Marna's ring. However, I STILL cannot complete the mission by using the front gate key on the front gate. I keep getting a message about completing my other objectives. Is this a bug? I surely hope not because I have spent a lot of time playing this mission only not to be able to complete it.

  3. I really hate it when I play a mission until the very end and experience a major game ending bug. I am experiencing the same issue as others have with this mission. The locking mechanism in that desk is broken. I entered the correct code and heard something click but there was no lever revealed. This mission should be taken down from the dark mod and fixed. Bugs like this are really disappointing.


  4. Problem with bigger scale is that you both have to fill bigger spaces with more stuff, and that you actually make movement speed feel slower. Running feels like walking, walking is like sneaking etc.

    I personally never once thought any of this while playing this mission. It never even crossed my mind that the movement speed felt slower. I guess this is just a personal preference, but I am used to playing expansive massive sized missions in Thief 2.

  5. The scale of things are just off the charts. The mansion should have probably been 1/4 of its size, and the bank and church 1/2.

    I have to disagree. I thought the scale was perfect. I have played much larger mansions, churches, and banks in Thief 2. In fact, this mission reminded me quite a bit of Thief 2. I found the variety of places to visit also highly unique when compared to many other Dark Mod missions that seem to use the same types of houses or buildings and tend to get a little cramped. For me, this mission should not be changed in any way. I enjoyed it thoroughly.

  6. Yeah, I usually play on the lowest or medium difficulty. Those who like to play on the higher difficulties can just ignore my comments about knocking the guards out and ghost the missions if they like. I personally cannot stand to play without my blackjack. Knocking out guards is so enjoyable to me. :D

  7. Wow! I am blown away and thoroughly impressed with Hidden Hands Initiation. This is perhaps my all time favorite fan mission for the Dark Mod. The size of the map is astounding and the quality is absolutely superb! Let me extend my personal thank you to JackFarmer, the creator of this amazingly well done fm! I created a walkthrough for this mission on my website.



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  8. I have just spent an incredibly long time looking for Deacon. I don't believe that I could spend that amount of time and keep missing him somehow. The only objective I have left is to kill Deacon and he is absolutely nowhere walking around. It looks like his path of movement was set way too high. It shouldn't take this long to find him. The only people walking around the map now is a female and a male (not Deacon) that I didn't knock out.

  9. Now that I have had more time to play some missions with multi core enhancement on, I believe it still needs some improvement. It's really inconsistent. For example, sometimes in WS4 The Warrens near the docks I get 60 fps. Then sometimes it drops to 30 fps in this area, even with multi core enhancement on. Perhaps in version 2.07 this function will be fixed and more consistent?

  10. I have tried to play several rooftop style missions in both the darkmod and Thief 2, but for some reason I just can't get into them. Some rooftop exploration is fun but not if I am forced to remain on the rooftops and get penalized in some way for going to the ground. I guess it just doesn't feel realistic to me or something.

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