thieving-cat
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Posts posted by thieving-cat
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Wow, and I mean WOW. You really pulled this off. Most exciting mission to date. Like someone said earlier, very thief-like style.
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Cool mission. Though the thieves behaved like amateurs compared to Garret. Sometimes AI is so weak and a person starts to walk around alerted...
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Is it possible to create a map in daytime ? How would engine behave? Would it be believable?
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This is one fine mission! Not that linear as you can thought after reading all this crap ;D. Cool story, cool appearance and everything just well balanced. Very entertaining, thanks!
btw what the hell is that gas arrow for xDDD
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We have various door sounds including light clicks but it's up to the FM maker to choose. The default is a standard door sound but we tend to overlook it on the understanding that AI ignore doors anyway even if one swings open in front of them.
You mean FM maker actually chooses such things like how the door sound? Hmm thats surprising but really adds freedom.
On the second one: yeah it is really grave problem. I mean, maybe it would be time to move forward a bit and invest in realism... Heh I'm just thinking loud, it wouldn't probably even work for most of us.
Anyway, is there a way to carry a body on the back? And how to extinguish candles? ;p
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I don't know if this has been addressed but there are 2 things very annoying to me.
- The closing door and chest sounds are too loud. Master thief wouldn't even think of opening/closing the door this loud with all the guards around, would he? Now, I'm playing TDM with headset and some missions even don't have room ambient sound (which is a shame by the way), there is total void in some places, few guards are standing and the famous thief passes by through the door like a shadow... but sic! Suddenly BAAM - thief closes the door. But even guards won't hear anything becouse they can't realize thief would be that clumsy. Sorry for the short story .
- There are some issues with frobing the bodies. I mean I can only do it crouching over the body. It would be nice of you to fix this.
Cheers
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Ahhh... excellent mission! Really got the thief rivalry vibe here .
Mapping = Excellent
Story = Outstanding
Confusion = not at all
btw actually played this as a first TDM map ever and was worth it.
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Hello, great mission. Quick type but worthwhile. Excellent appearance! Only one thing - lacks at least one open sky location.
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Hello there Nielsen, just want to say that I really enjoyed the map. It was quick, for sure, but neat and fun-giving. Cheers.
Fan Mission: Living Expenses by Sonosuke (2010/01/02)
in Fan Missions
Posted
Two things:
- the elevator sound system is totally broken. The moving platform sound is looping infinite times when you start to play with the buttons...
- the lamp texture is bright even if the lamp itself is off. It destroys atmosphere
But I think its the engine flaw .