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Chiron

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Posts posted by Chiron

  1. This mission has a lot of good qualities which reminded me of good old fashioned thief missions:

     

    • They way you had to enter
    • The interieur (fountains, compartments etc..)
    • The timing - Number of water arrows, when you get the blackjack....
    • AFAIK the first frobable secret door book in a TDM mission.
       

     

    Question:

     

     

    Where is the delivery? I thought I'd find it in the secret chamber, but its empty

     

     

  2. UI, Gameplay & Music of the Secret of Monkey "Special Edition" are fine but I do not like the graphics, imho they are too cold, I like the washy warm 1990 optics :-) (Okay, I am playing with a filter to eliminate the worst pixeling)

     

    Tales of Monkey is fine though :rolleyes:

    • WinXP Pro SP3
    • 2 GB RAM
    • GeForce 7300 GS 512 MB
    • Driver: Nvidia 191.07 WHQL
    • AMD Athlon 64 X2 Dual Processor 4200+

     

    Its playable, but I can only get a good framerate in 800x600 with AA Off.

    As soon as its on, the FPS sometimes drops under 10.

    Bloom is off, The Shaders setting barely has an effect on the FPS. I experienced this on all maps released so far.

     

    This doesn't seem right, so if anyone has a tip.....

  3. Another idea for the future which might come in handy when more missions are available, would be an optional more detailed mission overview like in DarkLoader/GarretLoader:

    Columns for:

    • Date (of the *.pk3 file)
    • Last Played
    • Finished (on easy/normal/expert)
    • Version (if an author releases an update etc)
    • Author

  4. A question out of curiosity: Why does my framerate take such a hit in the scene below.

    This is with AA ON, AA OFF adds ~ 4 fps

    8gmk5v6l.png

     

    At first I thought that it was caused by the shadows of the lamps, but with them off it is

    only slightly better:

     

    brcussfr.png

     

    In a similar scene my framerate is alright:

     

    wljy7hrm.png

     

    And a question on the map:

     

     

    How do I get into weapon storage ? Where is the key ?

     

     

  5. First of all, TDM superseded my expectations. Most Pros/Cons have already been mentioned, here is another one.

     

    The behaviour of dragged bodies. You never see where you've grabbed the body and so it behaves somewhere between

    realistic and just goofy. I've spent 5 Minuten trying to drag a body through a doorframe. It has not to be as simple

    as the "flung-over-shoulder" method from Thief, but in my opinion a simple grab under the armpits would also do the job :blink:

     

    I loved the fact that you can roate & turn objects you are holding !

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