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Stalchild

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Posts posted by Stalchild

  1. Which OS?

     

    Vista and Windows 7 have a feature call UAC which is known to interfere with patching executables.

     

    Even in Windows XP if an anti-virus or even Windows Explorer itself somehow thinks that the file is "In use" you will find that no changes can be applied to it.

     

    Yea Vista but I am Administrator, with UAC turned off, I know being "admin" on vista doesn't mean you get the same permissions as Xp, but I followed http://www.howtogeek...-windows-vista/ and got full admin permissions and whatnot. I also turned off my firewall during patching.. So i don't really see why It wouldn't change the .exe. Luckily I found some since forgotten guide on patching Doom 3 and he explained briefly how the .exe interacts with the .pak files.. or something like that. and I figured either the .pak files where incorrect or the .exe was, and fortunately, it was the .exe since I don't know where I would have found the right .pak files.. or if it even works that way indeed.

     

    Sorry if the post seems rather unnecessary, but I seriously would have appreciated finding this tip out when I first tried running the dark mod about 2 years ago. I almost gave up, but thief 4 has renewed my interest in stealth genres.. and thief in particular.

  2. Hey guys, I searched the forums but couldn't find a post already addressing this fix for the "wrong api dll version" crash you get when trying to run doom 3 with the wrong patch.

     

    So if it's old news (which assuredly it is) then my bad, destroy my post.

     

    So I patched doom by running the correct patch, the pak files updated, but I still kept getting the wrong api version crash.

    I ended up looking at my version through the .exes properties and noticed it was still 1.3.01 (or whatever it was) so I did a quick search and found a working Doom 3 1.3.1 crack, and replaced the exe with it, and it fixed it.

     

    So perhaps now people searching through countless search engines will be able to find this fix..

     

     

    can anyone tell me why my .exe wasn't updated from the patcher?

  3. Did you try playing around with the Standard/Fast Ambient and Rendering settings in the Graphics Options Menu ?

     

    Maybe it helps.

     

     

    Yea I set both to standard.

    Looks nice, I see no real difference, which is cool, besides the LACK OF WHITE SQUARES ALL OVER THE PLACE OH MY GOD.

     

    Ok thanks, time to have fun on the bun.

     

    What a nice community.

     

    On an off note

    is what I heard when it worked.
  4. Well, I updated my drivers.. nothing changed..

    driver version is in the screen-shot

     

    30ij53c.jpg

     

    There's just one, until i take more later, if anyone needs them..

    And when I say "super smooth" it's relative, like 25 fps, which for me is great, since the game looks nice. Halo 1 maxed out still lags for me. as an example.

     

    Oh and last night the screenshots weren't saving, but today i typed in "screenshot' and it all started working, and last nights screens also were in the folder, which was empty last night..

     

    Weird..

    However they are saving at around 900kb.. which is to large, obviously.. And they are saved in some weird quicktime format. But that's kind of irrelevant. These white areas are not affecting gameplay, beside the cosmetic view of it..

     

    Oh yea fraps worked great, thanks.

    post-3699-126876030674_thumb.jpg

  5. Sorry for posting so much, but I'm going to bed, it's been a long day filled with TDM related stress.. But before I go, I did run the updater again, and everything checked out ok, so I'm sure that it is my graphics card, and not the files. Again, this issue occurs usually in moonlight, not the beams that stream through windows, but actually outside lighting. At least, im assuming it's lighting, because it happens primarily outside, an entire wall of that big tower in the archery area that has rope arrows in it is bright white, and I can see what looks like the outlines of the bricks though.

     

    Everything else if fine, and there are no issues like this in Doom 3 at all. I have pixel shader 3.0, if that matters..

    But regardless of all that, I do meet the system requirements, and everything else is A-ok except for the screenshots not saving, f12 does nothing at all for me, and I don't know the command to make a keybind for screenshots.

  6. Open the console in game and type:

     

    bind screenshot F12

     

    Now press F12 in game to take a screenshot.

     

    Also in the console type:

     

    set r_bloom 0 (or something very close to that)

     

    bind screenshot f12 didn't work, and prntscreen only brings up a large grey square when i paste it.

     

    It's not like solid blocks, like the wood grain on a pank may be solid white, or the pattern on stones..

     

    I think it's a lighting issue..

     

    And it happens outside primarily.. it's abundant in the archery area, and the jumping/mantling area..

     

    This is really annoying, and it's blinding too, I can tell this game would be fun on the bun, if not for this bug i'm having..

     

    I searched the forums for a similar problem but it seems nobody else has the issue..

     

    my graphics card isn't the best, but it's enough. Geforce 71000 series..

     

    Again, super super smooth playing, great fps.

     

    I rarely get that, in any game.

     

    So that is awesome.

     

    But i'm going off subject.

  7. Ok, the game runs 100% smooth, which is great! Especially considering my FPS wasn't the best with vanilla Doom.

     

    However, I've noticed on different areas in the training mission that the textures? are bright white, with no detail.

     

    And on a tree in the archery area I can see Green lines on the branches at different angles..

     

    I would post screens if I knew where they saved to.

     

    It's almost like it's lighting, since if I walk into a white area on the ground, my bow turns white as well..

     

    Like the moonlight is a texture destroying death beam..

     

    I've heard some people have issues with graphics, because of bloom..

     

    I saw nowhere in the setting to turn bloom off..

     

    So if someone would direct me to that, and wherever screenshots are saved, I would appreciate it.

     

     

  8. The problem is the name of your dark mod folder. It must be named "darkmod". There are a few stray bits of tdm code that reference that name specifically.

     

    Ok yep, that was it right there. I noticed it was making a separate folder called "darkmod" and I was wondering why it wasn't in TDM's directory..

     

    The game is working, and I have played the training mission for about a minute, so it works.

     

    I declare my issue resolved.

     

     

    Thank you, denizens of TDM's forums..

     

    :D

     

    Nah, I don't really talk like that.

  9. Yeah it has been an hour...

     

    And after all, you've "been trying to solve this problem on my own forever now"

     

     

    I wonder though, how you've been trying to solve this forever and yet "I have never even owned Doom 3 before today."

     

    Also?

     

    I wonder if the "...Downloads\[PC Game] DOOM 3 (Extract and Play)..." part of your messages has a hint as to why things are going awry?

     

    That part may be a definite. And 5 or 6 hours is forever, when it's the only thing you are doing.

     

    I have a legit copy of Doom 3 now, and it seems the problem is fixed.

     

    I'm not sure what was wrong before but the patch has installed correctly now, and everything is go, now TDM is installing. IF it doesn't work this time, I'll wait for thief 4 for a while..

     

    Thanks guys, sorry for the impatience.

  10. I read your post, but you asked the question....'where do I get this patch'...so I posted our wiki link which should have the correct patch.

     

    Don't use any other patch after you install Doom 3, just download the correct patch from the links on our wiki and patch with that one.

     

    When I said " I don't know where else to go" I wasn't referring to a download link or anything, just somewhere for help in general.

     

    That's what I did. I uninstalled everything after the first failed attempt, and then reinstalled everything again, including TDM, and then I went straight to the wiki page, and downloaded the patch, and then that's when TDM started running Doom 3, which crashed shortly after startup.

     

     

    Is it possible for me to unzip the contents of the patch and manually install them in the directories they belong in?

  11. It's right there in the first line of the console dump.

     

    DOOM 1.3.1302

     

    It should be 1.3.1304 :)

     

    Id software released two 1.3 updates...they should really have named it something else as this causes problems all the time.

     

    We should have the correct links on this page.

     

    http://modetwo.net/d...lation#Weblinks

     

     

     

    Well that's the problem.. I think you missed a part of my post

     

    "So I make a fresh install of Doom 3 again, and I check out the version number in-game (Doom 3 works until I patch it) and it is 1.3.1.1302.

    So before I patch it, I try a fresh install of TDM AGAIN. and now it runs vanilla Doom 3. like the application was just doom 3 with a different icon and filename.

     

    I patch the game. and now I get the same exact console thing again.. the Wrong game DLL API Version one."

     

     

    The issue is getting Doom 3 to patch to 1402. Once I patch it, it crashes. Which is weird. because post-patch, I crash and the log says that I am 1.3.1.1302.

     

    If I am still 1.3.1.1302, what did the updater change to make me crash I wonder?

     

  12. This makes me believe that The Dark Mod is either not installed so you've got "..\Doom 3\darkmod\tdm_launcher.exe" or you've got another doom 3 mod meshed into your D3 base somehow.

     

    I have no other mods, Doom 3 is a completely fresh install, I have never even owned Doom 3 before today.

     

     

    And the complete filepath is

     

    C:\Users\Claude\Downloads\[PC Game] DOOM 3 (Extract and Play)\Doom 3\The Dark Mod\tdmlauncher.exe

     

     

    From what I gathered from the download page for TDM that's how it ought to go, I've also tried the default installation filepath for Doom 3 (I doubt that the file path really matters anyways) and just making a folder in my documents.

  13. Hey guys, I've been trying to solve this problem on my own forever now, and I realize that google isn't getting me anywhere.

     

     

    Ok, so I installed doom 3, play it while TDM downloads, and then install the dark mod, and then I get a runtime error on startup for TDM. I google, and I realized I need to be patched, so I download that latest patch, then the updater tells me that it doesn't know which version of Doom 3 i have, but somehow I can still choose a filepath for the updater, so I choose it, update it, and then doom 3 starts up after the updater closes. That's when It crashes, and I get some console looking window with a blue background, this is what it says:

     

    DOOM 1.3.1302 win-x86 May 12 2005 10:40:52

    1800 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

    1920 MB System Memory

    128 MB Video Memory

    Winsock Initialized

    Found interface: {1E31F43E-FC1A-4680-B461-C7D78ACE1BFE} NVIDIA nForce 10/100 Mbps Ethernet - 72.203.167.224/255.255.252.0

    Sys_InitNetworking: adding loopback interface

    doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

    enabled Flush-To-Zero mode

    enabled Denormals-Are-Zero mode

    ------ Initializing File System ------

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game00.pk4 with checksum 0x29cdb978

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game01.pk4 with checksum 0x51c6981f

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4 with checksum 0x5d4230ea

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak000.pk4 with checksum 0x28d208f1

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak001.pk4 with checksum 0x40244be0

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak003.pk4 with checksum 0xcd79d028

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak006.pk4 with checksum 0x95b65ab

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c

    Loaded pk4 C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak008.pk4 with checksum 0x23ae5993

    Current search path:

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3/base

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak008.pk4 (3 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak007.pk4 (38 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak006.pk4 (48 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak005.pk4 (63 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak004.pk4 (5137 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak003.pk4 (4676 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak002.pk4 (6120 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak001.pk4 (8972 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\pak000.pk4 (2698 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4 (2 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game02.pk4 (2 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game01.pk4 (2 files)

    C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game00.pk4 (2 files)

    game DLL: 0x0 in pak: 0x0

    Addon pk4s:

    file system initialized.

    --------------------------------------

    ----- Initializing Decls -----

    ------------------------------

    ------- Initializing renderSystem --------

    using ARB renderSystem

    renderSystem initialized.

    --------------------------------------

    5206 strings read from strings/english.lang

    Couldn't open journal files

    execing editor.cfg

    execing default.cfg

    execing DoomConfig.cfg

    couldn't exec autoexec.cfg

    5206 strings read from strings/english.lang

    ----- Initializing Sound System ------

    sound system initialized.

    --------------------------------------

    ----- R_InitOpenGL -----

    Initializing OpenGL subsystem

    ...registered window class

    ...registered fake window class

    ...initializing QGL

    ...calling LoadLibrary( 'opengl32' ): succeeded

    ...calling CDS: ok

    ...created window @ 0,0 (800x600)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...creating GL context: succeeded

    ...making context current: succeeded

     

    ------- Input Initialization -------

    Initializing DirectInput...

    mouse: DirectInput initialized.

    keyboard: DirectInput initialized.

    ------------------------------------

    sound: STEREO

    ...using GL_ARB_multitexture

    ...using GL_ARB_texture_env_combine

    ...using GL_ARB_texture_cube_map

    ...using GL_ARB_texture_env_dot3

    ...using GL_ARB_texture_env_add

    ...using GL_ARB_texture_non_power_of_two

    ...using GL_ARB_texture_compression

    ...using GL_EXT_texture_compression_s3tc

    ...using GL_EXT_texture_filter_anisotropic

    maxTextureAnisotropy: 16.000000

    ...using GL_1.4_texture_lod_bias

    X..GL_EXT_shared_texture_palette not found

    ...using GL_EXT_texture3D

    ...using GL_EXT_stencil_wrap

    ...using GL_NV_register_combiners

    ...using GL_EXT_stencil_two_side

    X..GL_ATI_fragment_shader not found

    X..GL_ATI_text_fragment_shader not found

    ...using GL_ARB_vertex_buffer_object

    ...using GL_ARB_vertex_program

    ...using GL_ARB_fragment_program

    ...using EXT_depth_bounds_test

    ---------- R_NV20_Init ----------

    ---------------------------------

    ----------- R200_Init -----------

    Not available.

    ---------- R_ARB2_Init ----------

    Available.

    ---------------------------------

    ----- R_ReloadARBPrograms -----

    glprogs/test.vfp

    glprogs/test.vfp

    glprogs/interaction.vfp

    glprogs/interaction.vfp

    glprogs/bumpyEnvironment.vfp

    glprogs/bumpyEnvironment.vfp

    glprogs/ambientLight.vfp

    glprogs/ambientLight.vfp

    glprogs/shadow.vp

    glprogs/R200_interaction.vp

    glprogs/nv20_bumpAndLight.vp

    glprogs/nv20_diffuseColor.vp

    glprogs/nv20_specularColor.vp

    glprogs/nv20_diffuseAndSpecularColor.vp

    glprogs/environment.vfp

    glprogs/environment.vfp

    glprogs/arbVP_glasswarp.txt: File not found

    glprogs/arbFP_glasswarp.txt: File not found

    -------------------------------

    using ARB_vertex_buffer_object memory

    using ARB2 renderSystem

    found DLL in pak file: C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\game03.pk4/gamex86.dll

    copy gamex86.dll to C:\Users\Claude\Downloads\ [PC Game] DOOM 3 (Extract and Play)\Doom 3\base\gamex86.dll

    3 22 800 600

    Regenerated world, staticAllocCount = 0.

    Shutting down sound hardware

    idRenderSystem::Shutdown()

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...shutting down QGL

    ...unloading OpenGL DLL

    wrong game DLL API version

     

     

    So I google some more, and one way or another I read I need a no cd-patch. so i download it, and install it, nothing changes..

     

    So now I do a fresh install of everything, and I even change file paths, like that would matter. And I mess around a while and mess with different fixes, and nothing changes.

     

    So I visit the forums, check out the FAQ, and I read where I need to have version 1.3.1.1304.

     

    So I make a fresh install of Doom 3 again, and I check out the version number in-game (Doom 3 works until I patch it) and it is 1.3.1.1302.

    So before I patch it, I try a fresh install of TDM AGAIN. and now it runs vanilla Doom 3. like the application was just doom 3 with a different icon and filename.

     

    I patch the game. and now I get the same exact console thing again.. the Wrong game DLL API Version one.

     

     

    So I guess my main question here is, what do I do to get this game to patch?

     

    pre-patch : Doom 3 runs fine, TDM gets a runtime error

    Post-patch : Doom 3 crashes and I get an error log or something, and TDM starts up Doom 3, which crashes as well.

     

    It loads up fine, and right when the initial loading is done (right before the main menu) bam. crash.

     

     

     

    I hate to have my first post be a problem, but I don't know where else to go. I appreciate the help guys.

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