ferret
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Posts posted by ferret
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I'm ok with it as long as you can toggle it on and off, and it should probably default off IMO.
Sure, or even an add-on (if anything like this exists).
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...Aand the mapper can change the frob box size for the item.
But yeah, maybe it is a learnable thing: I usually have no problems in frobbing items from containers. The actual difficulty, I think, is estimating where the center of the screen is. Since TDM has no HUD it is difficult for people to get the center of the screen on the small item that is only few tens of pixels in size.
Perhaps an unobtrusive center-of-screen HUD pointer, activateable from the options, would help? (Or a custom crosshair mod .pk4) It could be as simple as a semitransparent dot, or a soft crosshair.
Like this:
There is a small dot in the center of the screen to help the player to point at items that can be manipulated.
http://spartanwarfighters.net/2top/3forum/images/Arma_2/DayZ/standalone/P-masks.jpg
... Or perhaps a small semitransparent circle. This sounds like a good idea in that the player is not completely reliant on the goodwill and wisdom of the mapper. I have no idea what would this require in terms of coding, but I don't think adding a minimalistic HUD would be challenging.
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I enjoy TDM immensely but I find it frustrating sometimes to frob small items, especially in chests or in small containers.
Is it just me? Sometimes I have to spend several minutes in a very dangerous situation in order to grab a small object from a container because I can't find a way to highlight it. It is extremely frustrating to see the object there in front of my eyes and still being unable to just grab it, especially when I'm in full light and I hear steps coming my way. Arggggh, you dumb thief, just grab the fricking thing already!
Are there any tricks to improve this?
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Not working either, but I would guess it could be because Linux saves might be incompatible with Windows TDM?
Just a guess, I don't know about that, but I don't think its far fetched.
I am running TDM 2.03 too, so that shouldn't be it.
Maybe someone in the know can confirm it, or someone with Linux just takes a look, from what I have seen there are quite a few people playing on Linux around.
(Although not using it, I think its great that it works with it.)
Thanks for taking the time to try and open my savegame. I hope some Linux user can help!
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I tried looking it up, but whenever I try to load the inserted savegame, Darkmod hangs up immediatly (loading status doesn't move once).
I hope someone else can load it.
Thank you.
Strange the savegame opens for me. I am running TDM 2.03 on Linux.
How about this savegame: https://dl.dropboxusercontent.com/u/10099866/complete_.save.zip
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Hi all,
I am sort of stuck. I have been playing BotF on Hard (no killing) and I am on the pier with Terry, all mission objectives complete. I have enough loot, I haven't killed anyone apart from 2 spiders in the sewers. I have knocked out a few guys with the BJ and one guard with the gas arrow. Still he won't let me finish the mission. Have I done anything wrong? Help? Suggestions?
The savegame is here: https://dl.dropboxusercontent.com/u/10099866/Quicksave.save.zip
Fan Mission: Inn Business by RJFerret (2014/03/03)
in Fan Missions
Posted
Hi,
I read about the alarm in the note on the stairs and I read on another note that the glass spheres on the generator were fragile. So I tried to break those of the generator under the stairs, but this makes the game crash.