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Xarg

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Posts posted by Xarg

  1. The AAS error messages are because you have edited the map, saved it and run it without running DMAP again, it can tell something has changed, even if it's small and silly. Things probably won't go wrong if you just put a lockpick in, but DMAPping again will get rid of that error.

  2. @Xarg, very nice.

     

    Only crit is you need more natural looking curtains (I created a prefab thats included in 2.03) and you need some wall-ceiling trim.

     

    Yeah, I wasn't going to upload it at first, as I'd just put the curtains in, and they definitely need work, they'll be getting the priority attention for the next mapping session, along with a curtain rail and some ropes to hold back the one that's pulled back.

  3. Yes i concur but we all know how microsoft has deep pockets, they can just pay some developers to use Dx12, they also have Xbox one so developers wanting to support it don't have other option but use dx12, so for windows and Xbox exclusives you will see many dx12 games, and because not all GPU's support dx12 and Vulkan, we will see many games still supporting dx11 and OpenGL.

     

    From memory, the xbox and ps4 are both using HD7xxx series gpu's, so neither of the next gen consoles will have dx12 either, unless they release a refresh of the consoles with the newer AMD hardware. The AMD page for the 7800 series says direct x 11.2

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