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Hecateus

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Posts posted by Hecateus

  1. Honestly, those are boring as hell. So is decoding stuff. Nothing interesting happens in anything understandable for the layman. A keyhunt with some clues, that's pretty alright. So is Portal-style puzzling.

    The trick, in my eyes, is to keep it in-game and in-context. None of those stupid-ass minigames with riddles that are so easy I could solve them while passed out cold after downing a bottle of vodka.

    I agree that for purposes of a thiefsie game, they would usually make for boring gameplay. At the very least I hope cryptography can be part of the background buzz of Bridgeport; seeing as how they were quite important in the simulated eras.

  2. easy ciphers would be simple morse-code, perhaps used by ticker-tape machines and telegraphs used by Inventors Guild? Also semaphore flags /Clacks Towers. In terms of encrypted cyphers, players are often happy to deal with incomplete codewheels ala Assassins Creed.

  3. I want a raven....Is there so much difficult to make a raven and put in game? Its the model the problem? its the animations? I remember that in Doom there was some heads fly around..!!!

    The model spines involved are completely different from simply having a skull flying around.

    The House of Locked Secrets featured a poltergeist; which would fly things towards the player

    , so aerial AI movement is quite possible. Making it look right is the problem. Additionally, birds tend to come in an entirely different movement model of flocks e.g. http://gathering-sky.com/...and they aren't going to land just anywhere, so certain locations must be given the landing spot designations. Decals would need to be created to show bird poop. Models for nests and eggs. I would love to see it done too...especially a talking Raven sitting on a talking Skull...but it is likely too much work.

  4. Most of the work should be already done in game. There should never be a need to do anything more complicated than what players regularly did to map areas with paper and pencil in the 'good old days'; simple stuff like what is found in the Boy Scout Handbook. I don't expect players to Charles Babbage reincarnated. An in-game cypher disc would be awesome.

  5. I am not finding any reference to the use of cyphers or other cryptography (apart from lockpicking and One-Armed-Bandit machines*).

     

    So here is a suggested reading list:

    https://www.librarything.com/tag/cryptography,+fantasy

    the obligatory wikipedia link: https://en.wikipedia.org/wiki/Cryptography

    I could provide more but I would be boring you.

    So here is a mission idea, fell free to steal it:

    A 'client' hires a thief to find a missing McGuffin located in a crypt in a mansion; the lower crypt is protected by a mysterious passcode system...unfathomable clues and runes/glyphs are hidden throughout the upper crypt. The lady of the house like to play "find the clue" with her friends via hidden cryptic notes placed all over for a party starting in the morning. Puzzle solutions should include environmental clues, such as in Paintings and other art objects, flower arranging anyone?. It is plausible that a disgruntled servant or jealous suitor might sabotage the event by mixing things up. Ultimately these lead to a master book somewhere in the house which will give sufficient idea of how to solve the puzzles below the house. Don't forget household loot, the guards, and undead in a trapped lower crypt. McGuffin should be something like the Antikythera mechanism...different factions want it for different reasons...perhaps is it is thought to be a clue to solving the P=NP problem...whihc in short means "OK who want's to be a God?"

     

    *Kaching! [seven][Cherry][banana] So Sorry. Insert Coin to Continue!

  6. This map is great so far, but I seem to be stuck. I have picked up the skull in the crypt, creating a new objective to dose the remains in holy water - and here is my problem. I have no holy water, and the holy water I found in the basement I couldn't pick up. I tried putting the skull in the basin of water in the basement, but that didn't work either.

     

    Can anyone lend a hand, am I encountering a bug?

     

    Thanks!

     

    it might be a bug. There clue involves the white mushrooms. Droppinig the skull onto the basin with all of the white mushrooms should work; actually drop it, don't simply press [enter]. There is another bowl with one white mushroom elsewhere on the main level, maybe that will work.

     

  7. assessment:: mission is like an Extra Dark Chocolate after-dinner mint. Short, Black, and Bitter-Sweet.

     

    Script problem: The intro assures us that there are no City Guards around the Maze...I start the mission appreciating the architecture, and guess who? ... 'Officer Bently' come around to whack me with his sword. :/

     

    Potential bug. This mission, and not in others, candles will drop from my 'hands' after a second or two of holding them...which is a bit unnerving, and possibly deliberate? This is after restarting and stuff.

     

    spoiler question:

    Who was screaming for dear life inside the crypt. It seems unlikely to be Kevin. Must'a been rats.

     

    • Like 1
  8. finished this. Did not explore sewers. Only probs not mentioned so far...

     

    1. 1st try the sewer-grate-door to the street got stuck, and I couldnot open it...I likely got too agressive in approaching it; worked second try, somewhat similar problem with the safe, did not need to reload.

    2. Courtyard guard semi-spotted me while I was trying a sidedoor/someone else's front door; guard opens that unopenable door, showing the skybox.

     

     

    looking forward to pt 2.

  9. yay nifty short mission.

    Needs a troll or some such under the bridge. More backstory would be nice. Got stuck on the railing when approaching the mirror puzzle...should have taken the stairs in stead of trying to parkour. The lava puzzle was different, perhaps too different for a Thiefy game. Didn't see a concluding video/voiceover/whatever at the end...not sure if one was supposed to be there yet.

     

  10. Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

  11. LOL, me too!

    Technically, Bridgeport is supposed to be in the midst of the Tudor fad. Which is why I pointed to it in particular. The other mansions in France look Baroque to my eye....they would be slightly newer mansions for the newly wealthy of Bridgeport.

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