Jump to content
The Dark Mod Forums

Hecateus

Member
  • Content Count

    63
  • Joined

  • Last visited

Community Reputation

16 Neutral

About Hecateus

  • Rank
    Member
  • Birthday 12/26/1971

Profile Information

  • Gender
    Male
  • Location
    California
  • Interests
    Taffing about. Standup-philosophy.
  1. I did not see this posted already... http://www.instructables.com/id/Spooky-Tesla-Spirit-Radio/ So apparently one can get a kit to build this thing, and hook it up your PC's Sound system. The results are very similar to ambient music and effects which we hear in the fan missions. Also it looks and sounds just weird in a Steampunk kinda way.
  2. I agree that for purposes of a thiefsie game, they would usually make for boring gameplay. At the very least I hope cryptography can be part of the background buzz of Bridgeport; seeing as how they were quite important in the simulated eras.
  3. easy ciphers would be simple morse-code, perhaps used by ticker-tape machines and telegraphs used by Inventors Guild? Also semaphore flags /Clacks Towers. In terms of encrypted cyphers, players are often happy to deal with incomplete codewheels ala Assassins Creed.
  4. The model spines involved are completely different from simply having a skull flying around. , so aerial AI movement is quite possible. Making it look right is the problem. Additionally, birds tend to come in an entirely different movement model of flocks e.g. http://gathering-sky.com/...and they aren't going to land just anywhere, so certain locations must be given the landing spot designations. Decals would need to be created to show bird poop. Models for nests and eggs. I would love to see it done too...especially a talking Raven sitting on a talking Skull...but it is likely too muc
  5. Most of the work should be already done in game. There should never be a need to do anything more complicated than what players regularly did to map areas with paper and pencil in the 'good old days'; simple stuff like what is found in the Boy Scout Handbook. I don't expect players to Charles Babbage reincarnated. An in-game cypher disc would be awesome.
  6. probably the best thing would be to get as many new programmers and animation modelers involved as possible. These two areas seem like the parts which need the most help.
  7. I am not finding any reference to the use of cyphers or other cryptography (apart from lockpicking and One-Armed-Bandit machines*). So here is a suggested reading list: https://www.librarything.com/tag/cryptography,+fantasy the obligatory wikipedia link: https://en.wikipedia.org/wiki/Cryptography I could provide more but I would be boring you. So here is a mission idea, fell free to steal it: A 'client' hires a thief to find a missing McGuffin located in a crypt in a mansion; the lower crypt is protected by a mysterious passcode system...unfathomable clues and runes/glyphs are hidden throug
  8. sorry. I will search harder next time...
  9. New to me very cool!
  10. I don't have much to do with regular TV, much less pay-cable. But this showed up in my accidental viewings on youtube: Penny Dreadful tl;dw Victorian Nights, Dorian Gray, Vampires, gay sex.
  11. ‘Do you not know that a man is not dead while his name is still spoken?’ – Going Postal http://metro.co.uk/2015/03/12/rip-terry-pratchett-10-of-his-most-moving-quotes-about-life-and-death-5100810/
  12. well if you do update this mission for whatever reason, I would reccomend that 'Kevin' scream some more at random intervals, just so 'tis clear.
  13. Okay. dat was fun and different. Nice to see icicles too. Oddly
×
×
  • Create New...