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RPGista

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RPGista last won the day on April 30 2019

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About RPGista

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    Male
  • Location
    Brazil
  • Interests
    Architecture, Arts in general, creating stuff.

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  1. Jeesh... Am I the only one getting tired of the whole routine of people who see themselves as consumers, posting about their "constructive criticism" (which is often simply subjective opinion), somehow demanding they be adressed by people who are actually doing things according to their own vision, in their own free time, with the skillsets they have? Im not necessarily talking about this thread in particular, though it seems to be starting to happen here as well. Its just something really widespread online that is becoming more and more grating to me as time goes by. Somebody posted some work
  2. Those are some really good looking shots for sure... Love those landscapes, and those skies.
  3. Very nice. I remember seeing this article back in the day, maybr it will interest you if you havent read it already: http://wiki.thedarkmod.com/index.php?title=AI_Framework
  4. Yeah, thats pretty cool to have customization. Wouldnt worry much about people's tastes though. Badass to be walking around fighting monsters in a dungeon with the bow and arrow. Do you think its feasible to add some basic stealth elements to the formula, so you could hide if you leave a monsters cone of vision, or surprise them if you walk silently? That would add to the action for sure, could give a different feel from other mutiplayer scenarios. Great work going on man.
  5. Make sure you follow the A-Z tutorial on the wiki page or the video tutorial series by Springheel religiously in order to get to know the mechanics of map making and DarkRadiant, or you will be overwhelmed by technical issues.
  6. I gotta say this is a triumph, my friend. The art direction is wonderful, all the light effects and lighting design on the level, everything is bumpy and theres a lot of detail and shadows moving, it all really plays with idtech's strengths. The hexen-like music and the heretic evil laugh when you get the item were perfect. The seamless transition from 3rd to 1st person view works really well, theres no break in immersion, and the thief3 guy fits right in in this game world. This is something really special, I hope you'll package your work as tdm did, as an organized asset pack with a mapper i
  7. When talking about future features its hard to make a distinction between broad advancements we would personally like to have (as something that would modernize the game) and things that will actually have a significant, needed impact on the way the game plays. We would obviously love to see all sorts of things added to tdm, but the game has a lot of legacy, and we simply dont have the manpower... Still, anything that adds to the way light works in the game carries a lot of potential and relevance, as it is the single most important factor for tdm. Making lighting more interesting, more realis
  8. Wow, thats pretty awesome. Is this achieved while playing the game normally?
  9. Yes, thanks Grayman, for this. Really nice work.
  10. Im sorry, but this is completely misguided. Even if it were true, and we have reasons to be skeptical about what the us gov says these people are, as they have a lot of interest in the matter, whatever a whistleblower happens to be personally has nothing whatsoever to do with the information he has exposed. The information is either true, or it is false. Every other aspect in the matter is secondary in relation to this simple fact. Now if you choose to ignore the incredible atrocities they have dennounced but feel confortable in accusing them of being vile criminals because they happened to br
  11. I do know about Diego's werebeast, I tried working with it but by the end I decided it was easier for me to create a new model from scratch, so I could make use of a rig and character def I had created successfully before. I already have it modeled and Im in the process of animating it, but hit an annoying roadblock. I tested the new werewolf in game and I must say I like the result. Hopefully I can eventually get it done, work the kinks out with Springheel and Grayman and we should have a new monster to play with soon(ish) enough. If diego finds the time to finish his own cool werebeast s
  12. Thats actually a pretty interesting topic. And I do like your idea. I remember feeling that Thief3 tried to go into this GTA kind of universe, but the city simply couldnt be as lively due to scale and depthness problems/limitations. But a guy like you would be in the perfect position to push the limits of mapping, with your coding mastery... Since releasing Remembrance I didnt really feel the need to do mapping again, up untill recently, with my forest modelling experiments. But throughout all this time, there were lots of ideas that would pop up, and you would give up soon after because the
  13. Yeah, this looks really cool. Love it that they kept the handdrawn feel...
  14. Well, have at it my friend. You can explore your own idea by making a mission, its not as hard as it seems. Do a bit of research on the theme (there are a few missions that focuses on code breaking scenarios), watch some tutorial video series and off you go.
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