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ERH+

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ERH+ last won the day on January 9

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About ERH+

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  1. Yes sure, if it stands in the way of any improvements.
  2. There is .disableWeapon(); for lowering weapon. And I've tried with forcefield, it isn't working in a way I would want.
  3. Can I mimic a keyboard entry by any script command? I would like to make player walk forward, don't want to use any modifications of origin +-1, because he would end up inside a wall.
  4. I want a bound object to move with a particular master's joint, but maintain the same angular position (as world's axis). Can bind properties be partially disabled, or can I modify binding script? I can't see it in script files.
  5. I have problem with modifying gui file on a inventory map during game, changing one of its subparts "visible" from 0 to 1. In Obsttorte automap there is "gui::gui_garden" line instead of 0/1 in the gui file, but it is controlled by the objectscript on the map entity - can I (and how) change it by external trigger? .setKey isn't working, I guess once the map entity goes into player inventory it is destroyed and replaced. Or maybe I'm using wrong formula for stating a gui variable.
  6. Warhammer 40k fan made film:
  7. Yes I've seen something about huge fire control computers on battleships. I guess they needed them badly, with all those variables on moving ship.
  8. For rat hunting. If your rats decided to build a bunker. Gas operated, box fed, falling block cannon with revolving loader mechanism. It is a mix of ideas from the Forgotten Weapons channel.
  9. I was thinking how far into industrial era the consumerism starts to drive some big numbers of major group society. Mass-producing of cheap things from celluloid (combs, kitchen utensils, etc.) making modern marketing and advertisement spread around streets and people's minds. Child labor and 12-hour shifts, seven days a week is one thing about factories dominating the world, but putting more modern image of a human in basically dark age grounded society needs some serious rethinking of the whole world set. And for now, a tank. With no context.
  10. There is saveRagdolls command - if i remember correctly it adds an arg to all ragdolls on the map with their current joint positions. You place ragdoll as you like it, use command, and next time the map starts it will be in that position. If you have more ragdolls, you just delete an arg from them in DR. Can't you put a table next to the chair, drag the body from the table, and remove the table afterwards? Shouldering a body don't work with it?
  11. I'm working on all texts and voices with Petike the Taffer. Can't really tell how much time it will take.
  12. Dragofer asked me for a lighthouse engine, giving 160x 160x 160 units as a maximum dimensions. It is a bit rushed (few hours) and looks more like a clock tower mechanism as I think about it now.
  13. Six hours left. Tell your grandma!
  14. I guess this drop occur when I walk into flame emitter - as I understand being immersed inside emitters vs standing next to them makes a visible difference in performance.
  15. I know all this lava filled caves in games and movies should incapacitate you instantaneously just with poisonous gases, not to mention heat shock -and death will come minutes after. But this lava filled catacombs are a leftover from older concepts of the palace above, so it was a bit hard to just get rid of a fully fleshed out environment. This one have some magical components (mages can't close portals and the lava is pouring in), so the magical containment methods are in use, but I guess I will make a lava much more coagulated (mostly dark with molten cracks) and add some frosty draft.
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