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Twitch

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Posts posted by Twitch

  1. I have two crap monitors, and the difference between absolute black and very very very dark gray are super obvious to me. I have to turn mine up a bit, simply because when it gets too dark my entire screen just becomes a few gray blobs that kill the immersion. To counteract this, I never bring my lantern.

  2. When recording with OBS and the compass is being used, OBS only records the bottom right corner of the screen.

    My theory is that OBS's "game capture" (which is the only way that I can get it to record TDM at all) believes that the 3d compass is the game, since it's on it's own layer.

     

     

    OBS version 0.657b using "Game Capture" source
    The Dark Mod 2.03, code revision 6470

  3. I loved this map. It's absolutely fantastic. The vertical design, the lack of pickpocketing, the aesthetics, it's all amazing.

     

     

     

    I loved the secret compartments in the desks, the locked crates, and the map that highlighted your progress.

    However, it's not perfect, but my gripes are small:

    -I don't like the inability to use the equipment screen at the beginning. I don't like using the blackjack or the sword or the lantern, and I'd like to be able to just not bring them in the first place. I understand that this was probably done to keep people from buying things, but surely you can just set the items available to purchase down to nothing?

    -Friedt's Manor really looks like it should be robbable. I spent a long time and two mission restarts trying to get inside it, before finally realizing that the doors were all fake.

    -There are a LOT of fake doors, and it's not always obvious which ones can and can't be opened. I suggest keeping with the "doorknob = openable" trend, 100%, so you can tell at a distance

    -When you enter Shingle Plaza from the Inventor's Guild, there's a short little monologue as you stand in the window. Since you need to drop down somewhat quickly to keep the inventor from seeing you, the monologue keeps you from being able to hear if a guard heard you landing on that wooden beam.

    -Shingle Plaza has one way in, and one way only. I was expecting to be able to pass through it to get to another street (since I took the long way around and needed to backtrack for loot.) The map makes it look like you should be able to get to Millgate from there, which is further reinforced by the door that the guard passes through from time to time (which ends up being a dead end)

    -Several well-hidden and hard-to-reach windows have no gold inside, just tools, like the gas arrow above Shingle Plaza and the health potion above Cull Street. I don't feel like those tools are enough of a reward.

     

     

     

    With that said, I still really love this map, it's definitely my favorite so far. As promised, I'll be releasing a video soon showing all the ways I can find to mantle out of bounds (I've already found one on accident :P)

  4. I don't know anything about modding in this particular engine, but I've done work with other limiting engines and I know how much of a pain it can be to jury-rig a solution.

     

     

    If there's not a setting built in that lets you make a mob immune to raising your stealth score, it really should be implemented.

    In the meantime, since we KNOW that the Queen is going to cause a sighting, is it possible to manually remove 1 sighting from the score at the end of combat?

     

    Also, on the same vein, regarding the stealth score issues at the end of Glenham Tower... V-man theorizes that the loss of stealth score is caused by the enemies watching each other die. In the future, this could be prevented by blinding every enemy just before killing them, or alternately by teleporting them into their own dummy rooms to kill them there, and then teleporting their corpses back after they're all dead.

     

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