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Posts
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Posts posted by Maxwell16
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Colobot (Colonize with Bots) is an educational game aiming to teach programming through entertainment.
You are playing as an astronaut on a journey with robot helpers to find a planet for colonization.It features 3D real-time graphics and a C++ and Java-like, object-oriented language, CBOT,which can be used to program the robots available in the game.- 1
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I always recommend Xubuntu, its lightweight and up-to-date,and runs good on old/slow computers too.Download via torrent or choose a mirror site in a country near you.It is recommended to use the latest LTS version, named as follows:xubuntu-16.04.3-desktop-i386.iso <--- 32-bitxubuntu-16.04.3-desktop-amd64.iso <--- 64-bitBurn a dvd or make Live USB drive. USB is faster than optical media.How to Create Ubuntu Live USB in WindowsTips after installing XubuntuInstall Ubuntu Software Center.Open a terminal[ctrl+alt+t] and type:
sudo apt-get install software-centerSome more tips I've found useful:
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void test_usedby()
{
if (RunScript == 0); // <-- semicolon terminates the if
{
sys.println("RunScript = "+RunScript);
RunScript = 1;
}
}The 'if' statement is a no-op because it is terminated with a semicolon,and the following block is no longer a part of the if statement.I've been bit by that bug many times.That syntax is used for one line statements:
if (condition) DoStuff();You could write 'if' statements with only brackets:
if (condition) { /*do stuff*/ }
if (condition) {
/*do stuff*/
/*do stuff*/
}
if (condition) //<-- no semicolon here
{
/*do stuff*/
/*do stuff*/
} -
I didn't think to mention that dmap and map work if your WIP is installed as the current mission.I just type: dmap mymapI don't have to move anything around, just zip the contents of fms\mymap when i'm done.This way I can also run the mission with 'New Mission' -> 'Start This Mission'.
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I once had this problem with broken readables, this is how I fixed it.Restart DR after changing these settings:
Edit -> Preferences | Game ----> Engine Path : <path to darkmod folder> eg. c:/games/darkmod/ | \ | \---> Mod (fs_game) : fms/mymap <-- change mymap to your fm_folder_name | \--> Mod Base(...) : . <-- a single dot | Settings | Readable Editor ---> XData Storage Folder : [Mod/xdata]
This lets DR find/create mymap.xd in fms\mymap\xdata folder.
You can also put mymap.xd in darkmod\xdata folder(create it if it doesn't exist).DR can find it there with XData Storage Folder : [Mod Base/xdata]So I have this:darkmod <--- location of TheDarkMod.exe | fms | mymap | maps | \ mymap.map | xdata \ mymap.xd
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I really like how this works, it's very smooth and feels quite natural.
* The scroll wheel cycles pages.
* Clicking outside the grid, closes it.
* The player can still move with WASD.
Here is the test map I made for this. (my first TDM map:)
It is very small with 38 items for the inventory,
and two scripted events which add items to your inventory.
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Yep that did it for me, the program runs fine, even on my pitiable machine.
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I can compile DR 2.0.2 and it works well.
Compiling the most recent source code gave this error:
CXX selection/darkradiant-TransformationVisitors.o selection/TransformationVisitors.cpp: In constructor ‘RotateSelected::RotateSelected(const Quaternion&, const Vector3&)’: selection/TransformationVisitors.cpp:62:25: error: ‘registry’ has not been declared _freeObjectRotation(registry::getValue<bool>(selection::algorithm::RKEY_FREE_OBJECT_ROTATION)) ^ selection/TransformationVisitors.cpp:62:44: error: expected primary-expression before ‘bool’ _freeObjectRotation(registry::getValue<bool>(selection::algorithm::RKEY_FREE_OBJECT_ROTATION)) ^ make[3]: *** [selection/darkradiant-TransformationVisitors.o] Error 1
What should I do?
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
$atdm_key_simple_iron_dark_1.addItemToInv($player1);