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Wenex

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Posts posted by Wenex

  1. I totally do most of those things too.

     

    Closing doors for me has a point though, because you will hear the opening of the door.

     

    That's true. Never thought of it as a audio cue whenever guard opened door that is close to you. But then again if you leave it open, then the guard will proceed to close it, giving that audio cue anyway. The only difference being that it takes longer for the guard to open and close the door than simply close.

  2. So from my entire The Dark Mod experience I noticed that I roleplay the main character (be it Garrett or someone else in the FM) harder than I realized.

     

    What do I mean by that? Doing things that are "pointless" in terms of the game mechanics or AI mechanics. For example closing all shelfs, chests, doors after being finished exploring/stealing to leave them the way they been before I arrived. As far as I know guards can't tell whenever the shelf or chest was closed before and they do not become suspicious of that, but I close them anyway. Doors on other hands, from my experience I noticed that they do realize the fact that the door was closed, and they do become suspicious and proceed to investigate then close them, but they will not be alterted thus they do not affect the player progress in any way. Anyway I do close all of the doors, unless they were already open; it's pointless from success point of view, but I do it anyway for immersion.

     

    Same goes for movement. I know that TDM can still be a little exploited in terms of footstep sounds, and AI cone of view, so I try to be as stealthy as possible where I will not make more noise than it would seem reasonable; or hide in places which in my honest opinion wouldn't be good hiding spots in reality. I'm pointing that out only because I saw countless walkthroughs and lets plays of FMs where people/players doesn't really immerse themselves into the envoirment or simply mission itself (which I'm not saying is wrong, but it's different from what I'm used to do) and because of it it's obvious that I am on completly different level than most.

     

    I'm just curious if anyone has the same mindset as I do when playing FMs or if I potentially might be mentally damaged at this point from playing TDM for so long, lol.

     

    Cheers.

    • Like 1
  3. I highly recommend you play these missions before starting this beta:

     

    William Steele 1: In the North

    William Steele 2: Home Again

    William Steele 3: Cleighmoor

     

     

    The WS series is a single continuing story that completes in 8 missions, and trying to jump into the middle of it during this beta w/o having the background provided by the first three puts you at a disadvantage. Plus, playing WS4 sort of messes with WS{2,3} when you go back to play them afterward.

     

    Speaking of William Steele 2: Home Again, I'm currently playing it and I must say it's a really well made mission. Might not be entirely my cup of tea on beginning, but it's neat idea.

     

     

    I must admit I'm not a big fan of the first part with "ground is fire" and you have to keep above on the roofs I think I got lost few times and I walked down to streets by accident few other, but I must say it's a really interesting idea. What really got to me is the second part with entering the City Watch building. Like I said in my previous posts (not sure if you have read them) but William Steele 1 is my favourite FM I ever played, reasons being for it's level and room designs and if I rememer correctly, for it's very detailed map of the areas which makes it amazing for exploration. Back to the point though, City Watch building in William Steele 2 reminds me a lot of how awesome first mission was in it's design and I can easily tell you have a big talent in creating those. It just feels like a polished product that should be sold for real moeny.

     

     

    Well anyway, I think I'm near to finishing William Steele 2 now. Cheers for creating those.

     

    @edit

    I feel like I could have done better with the loot score, but I'm satisfied. I'm guessing that most of the 3k I missed was lying in the "roof" parts of the mission.

     

    Results:

     

    6VEtI05.jpg

     

     

    • Like 1
  4. I'm currently plugging away at act 2 which has turned into a much bigger project than I expected, but here's a little teaser of a scene I just finished up doing

     

     

     

    kfvAKuk.jpg

     

     

     

    Looks interesting, like Veeall said, good ambience :D

     

    By the way I hope those big white doors near Thiefs Guild window will be open in Act 2. I got an idea that this was a Builders place and they were singing in there or something, thought we would get to explore it in Act 1. Possibly Act 2 or 3? :D Or I guess you put it there just as an sound effect to make better atmosphere for the level which is fine either way.

  5. Also I must mention how I really enjoyed how many lootable paintings there are. I think this is something that is really lacking in most of the fan missions. In your mission, there are lootable painting in almost all apartaments and shops, which is quite nice for someone who appreciates the stealing aspect of Thief :)

     

    PS. Since I love breaking things up I found one visual "bug" if you could call it, the smoke from one of the chimney is misaligned.

     

     

    tvsME3P.jpg

     

     

    This place can be accessed by opening this vent and jumping onto it and roof ^.^

     

     

    bLyvmoI.jpg

     

     

    Also nice view :D I guess it wasn't intended to get there, but it's understandable.

     

     

    addeE2F.jpg

     

     

    And lastly apparently I found 773 loot out of 4404. I'm assuming this is after I deposited 1,5k in the box for rent, but damn. That would mean I missed more than 2k in loot overall? I felt like I explored every canny of the map, lol. Also I found 5 out of 8 secrets.

     

    Nice mission, cheers! :)

  6. I really like the exploring aspect. For example

    I managed to accidentaly proceed with the main quest by simply getting onto the Garret house balcony and going alongside the pipes to find someone else house window and jump through it. Was pretty hard jump, but then I found out you could simply go through vents.

     

     

    I have also found like 3 secrets in the time of like 1 hour. They all were pretty good hidden only by exploring every corner and jump mantle you could find them. The secret with boxes was pretty satisfying. I'm hoping to get at least 6 out of 8, but will go for 8 :D

     

    Great mission so far.

    • Like 1
  7. Thanks for creating those missions and keeping the game fresh and alive :) I think I said it once to you in PM or somewhere but will say it again; my favourite FM I ever played on TDM was created by you. Can't remind myself of a name, but I remember it had a prison/warehouse atmosphere with I believe some sewer parts.

     

    Can't wait to check this one after I finish Shadows of Northdale. Cheers.

     

    @edit

    I found the FM you created that I fell in love with. It was William Stelle, but I'm not entirely sure which one exactly. It must have been the first one though, since I barely started playing TDM back then.

  8. I've also had issues where the game will run poorly and restarting seems to fix it. However it's so random and rare that I never remember to try and figure out why it's happening.

    Only other thing I could suggest is to play TDM with Vertical Sync off.

     

    EDIT: Also, for Combat, Autoparry is a life saver.

     

    Thanks for the tips. Next time I get fps issues, I will try to restart the game.

     

    About the combat autoparry. I have it enabled, but it doesn't help much, if enemies sometimes attack you faster than you can parry them.

  9. Based on your specs I would hazard that the most likely culprit is EAX.

     

    seta s_useEAXReverb "1"

     

    Goldwell's EAX hack might help with that if you haven't already installed it.

     

    Still, I would suggest disabling EAX as a trouble-shooting step. If you do have Goldwell's EAX fix

    and don't wanna live without it, you can try forcing 22khz and you shouldn't hear much quality loss:

    seta s_force22kHz "1"

    Beyond the above, I will suggest the following:

     

    seta image_anisotropy "8"

     

    lower AF to 8x

     

    seta tdm_lg_split "1"

     

    (This should probably be default for everyone now.)

     

    Finally, see if setting:

     

    seta tdm_lg_interleave "2"

     

    offers any improvement after the above changes.

     

    Thanks for info, but all the stutters I experienced before were prior I installed and used Eax fix. I installed it just a day ago and played William Steele 1 with it so far - no issues.

  10. Ok something is very wrong with your setup, as the DC in the location is extremely low (450) and there are only two lights in that location. Your FPS should never never drop in that location from any direction

     

    Yet it dropped when I very first visited it. What do you mean it's my setup? That i5 and GTX 960 can't run two lights? lol. It's obviously a game fault. Engine or maybe loading.

    Maybe I was unclear about the issue. I can run the game smooth 60 fps in all missions. The only time it dropped was the tutorial (screenshot), the Requiem room with last puzzle and in some other FM with a lot of lights and open area.

     

    I don't have any static fps issues with the game right now.

     

    Goldwell: Yeah, that's what I thought. Like it might be game startup or map loading issue. Some memory leak or some kind.

    • Like 1
  11. Got a screenshot of the exact location the FPS drop poccurse so I can see if the DC in that scene and viewpoint is high..

     

    So that's pretty weird. I remember this location to drop frames when I first started the game and went there - only when I was looking on the lanterns like on the screenshot. Otherwise it was 60 fps. I even remember going there once again with different in-game settings and it was still dropping from 60 fps to 40 fps, overall stuttering.

     

    This time though I visited it and none frames dropped based on Fraps. I didn't changed any settings. Could it be potentially the map loading fault then? Well at the very least I hope it won't affect me anymore.

     

    This is the screenshot of it. It's the the Stealth and Shadows "hallway" just before the book and the guy:

     

    48JSVGU.jpg

    • Like 1
  12. The team and mapper constantly push what the engine can do, and after looking at your system specs it sounds like what your see is what happens to most players. The drawcall count in the location has gotten high enough to cause an fps drop. various things can cause that from too many lights hitting the same surface to too many particles in a scene at the same time or sub-par visportaling.

     

    So I understand that this is something that Dark Mod creators are working to optimize? Or is it a FM creators fault that such fps drops happens?

     

     

    You havent mention what your in-game settings were set too, having hi AA will impact FPS. I would also suggest that you make sure in the nvidia control panel>3D settings>program settings>The Darkmod>power managment mode - that you could try setting that to 'prefer maximum performance'

     

    I mentioned in OP that I have tried with the lowest possible in-game settings and the game dropped the same frames in same places. From 60 to 40. I always have set "prefer maxiumum performance" for all of my games. The Nvidia settings have nothing to do with it. At this point, I'm sure it's an engine fault. There's no way such setup could have issue with running this mod. Especially in the tutorial area with those two lanterns.

  13. For picking up stuff from bodies, pretty sure if you un-shoulder a body with the use key (U) it will always flip the body.

     

    Thought it was random if it flips or not. Thanks!

     

    Still it seems to be really hard to pick up stuff from bodies, even if you can see them. Sometimes it will highlight body instead of the thing you want to pickup. I believe in Thief 2, if you would pickup body, the loot and arrows were picked automatically. Not the case in TDM.

  14. Hello!

     

    I'm pretty new to The Dark Mod. Been playing Thief 2 FMs like 3-4 years ago and after I tried TDM few days ago I fell in love with the series again :D

     

    So far I finished Requiem, entire Talbot series, William Steele 1 and few others. I quite enjoyed the new game mechanics. Especially the movement. It feels like you can climb on anything you want! Which in some FMs comes in handy. While so far it's been great experience I have encountered some issues/annoyances. I would appreciate any help or answers on those things.

     

    1. First and the biggest so far. I seem to stutter/drop fps in the locations with a lot of lightning. I can feel though that it isn't an ordinary frame drop, but something to do with the game engine or lighting settings. Like it's incompatible or something. It's kind of odd for a such old engine to run that bad on the nowadays gaming machines.

     

    A very first example when I encountered the stutter was when you enter the "Stealth and Shadows" doors in tutorial mission. After you enter, you end up in a small open space with two lanterns and another doors leading to a guy who sits on chair and you are supposed to sneak past. In this area I dropped from 60 to 40 frames and sttutering was noticeable. Second example, at the end of Requiem where you solve the last puzzle. This room made my game stutter as well. I was wondering if this is some known issue with fix, or if I am forced to deal with it.

     

    I have already take any advices from the "performance" wiki. I added all the commands to darkmod config that were listed there. And I lowered all graphic settings I possibly could. The stutter still existed.

     

    2. Combat is one of my least favourite parts of Thief. Even if it was "improved" in the TDM, I stil l dislike it. The normal combat difficulty feels like a most difficult one... I'm quiet scared to think how Master works. Why does normal isn't normal? Enemies are health sponges and I usually die in 3 hits. The parrying mechanics seems to be broken at times. What I really appreciate about Thief is lore and stealing. Not the combat. So I wanted to ask if there's anyway to make combat even more easier with some commands?

     

    3. Guards. Why does guards stay alerted (with sword) until the end of the map, if they once see you? It makes it impossible to stun them with Blackjack if you alert them once. Meaning that unless you reload save, you can never deal with them in a sneaking way. I literally had one situation when I alerted guards early on the mission, only to encounter them second time after coming back to finish the mission. They still had their swords pulled out and it was 2 real time hours later <_<

     

    4. Picking up stuff from stunned/dead bodies. It's a pretty annoying one. If the body lies on a back, then you need to guess if they have anything there. Which means, you need to pick the body up and release it, so it will fell on belly. And the chances of it seems to be random. One time it will fell on back and one time on belly. It's time consuming process, which I am personally not a really big fan off. I would much prefer to these stuff be picked, when you pick up the body by interacting with it. I believe it worked that way in Thief 2. Didn't it?

     

    5. Health potions heal only 25% of health? It's not a big issue, but it seems like potions are scarce in every mission when you take into consideration the amount of time you fall and take damage from enemies. If you are lucky to get alive from fight (on normal difficulty), you need at least 3 to get back up to 100%. Still not a big one, only my observation.

     

    I think that's all that really boggled my mind through my experience with Dark Mod. I really loved the FMs I have played and I'm looking forward to play more. Especially William Steele! Really great first mission. I loved the detailed maps of the mansion and crypt. :wub:

     

    And mainly I have enjoyed The Dark Mod. It's really cool that communities are connecting together to bring old games to life. Shame I wasn't there in 98... well I was only 1 year old back then :laugh: So glad The Dark Mod is a thing and that people are playing it right now. I hope it continues into eternity!

     

    Cheers

    ~Lukas

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