Here goes. Even back in Thief, I always wished it had a little more sense in AIs spotting you. Especially by noise. Like. AI sees you from a distance of a few hundred meters, and they always positively id you... Especially, that it was *you*, not some other AI. Yeah... But much more to the point is aural -- there are many missions where you have a room where a few steam engines work, producing such a racket, you'd not really hear a fire arrow explosion. But should you move just a little quicker... "THIEF!!!" Or a ball room with a dozen people. Top-top, BOOM-BOOM, but should *you* make a slightest noise... You know what happens. And again, AIs always, ALWAYS, know when it's *you* noising around. Mantling. It's too "scripted". I had dozens of cases where I was trying to stop, move back, while mantling, but no, until the move is finished (and sometimes, it takes several seconds, or you suddenly realize you don't wanna go there because it's lighted or whatever else), you can't do anything. AIs woken up to alert level 1 don't get back to sleep. You have to get them to alert 2 or more, otherwise they just stand near the bed infinitely. AIs throwing rocks/stuff at you should be somewhat hampered. As is, they have Hell of a range and precision. Damn, even archers do much worse. Not that it matters in a lot of cases, but... Damn, just try throwing something yourself -- either IRL or in TDM and see the difference