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tefdal

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Posts posted by tefdal

  1. Sorry to be a bit of a downer about this, always loved the blade runner movie since my teens, but Im not one of those die hard fans that worship something. I was very open to this new one, I like a lot of Villeneuve works, Rayn Gosling is a pretty cool guy and talented actor, so I thought this could be great. And it is great, in way, as an art direction feat. The aesthetics is definitely on par with the first. The cinematography is amazing. A lot of attention to detail. The story itself had potential. And thats basicly where it failed for me. You see, unlike a lot of people, I didnt miss harrison fords character at all. In fact, whenever the movie went too much into self reference, bringing back old characters and architecture, it felt wrong and unnecessary. When harrison shows up and the movie focus shifts from the main character to his story, it felt too much like pandering, to the fan base. Its not like the ending wasnt ok, its that there was a blade runner movie that could have been done, but was cut short in order to focus on what happened to an old character. Its a classic case of answering questions that shouldnt be answered, that should be left to the viewers imagination. It would be the same as trying to explain the replicants "origin story", from the first film. The whole thing just felt like a wasted opportunity to me, because it tried too hard to be a sequel. When in blade runner, its not really the characters we wanna know about, its the questions raised by that vision of the future that should be the focus.

     

    Interesting. I sympathise with this view. For one it looked amazing. Really great cinematography, the whole look of it was georgeous. Another thing worth mentioning is the score which is also very very good. Worth noting initally worked on by Johan Johannsoon before apparently being fired and replaced by Hans Zimmer. If you listen to Johann Johannnson's work eg in Sicario and the BLadrunner 2049 it is clear that a lot of what he did seems to have survived in the current versin becuase his fingerprints are over it. And it is a lot less ZImmery than (thank god, not that he is bad but his epic themes would be misplaced here) than you might expect. Strange really. Not to mention of course it uses a lot of Vangelis inspired sounds etc but brought up to date in a sensible manner.

     

    Following analysis could be considered (very) minor spoilers:

     

     

    Anyway, the film itself - I loved it. I like the original a lot, and this is a very close second. I don't unconditionally love the orignal nor this sequal. The 3rd act of the original lacks. It degrades into hokey action primarily. It was alkwys about the atmosphere and underlying philosophical questions. You could say much the same about the sequel - except that the 3rd act, is more interesting in some ways than the original. The philosophical questions raised are.. kind of similar, but I can agree about the Ford character. Really I was quite happy without any Deckard, and the harking back to it was a bit touch and go for me. When Ford came on screen I felt a bit like I did in Force awakens. Kind of a let down, a distraction, and not convinced at his acting anymore. However because this movie is thankfully no where near as hokey and weak as the force awakens, they didn't pander TOO much, the plot held together. It was very refershing to be treated mostly as an adult in modern cinema. Shame it has apparently flopped, but I think it wil be slow burner.. Look forward to a second viewing.

     

  2. I loved Human Revolution, and I really wanted to love Mankind Divided, but I don't think it is quite as good. I found the story fairly poor and half done as others mention. The core premise, the whole "technology apartheid" was kind of clunky and non-believable. The dialogue and acting was very poorly written really. It's not a patch on ther games like GTAV, Watchdogs 2 or The Witcher 3. The Prague hub was not bad, but not as amazing as some say. While it is dense, it still felt very small and that is my main complaint, the game is just not open enough. There weren't enough other locations, or " away missions". It runs VERY poorly. There were not nearly enough side quests which made it feel even smaller. The faces and facial animations looked for some reason absolutely terrible, and I mean really bad, no idea how they got away without getting mocked endlessly for that. Even with high settings. The core gameplay though is still well done, no doubt. I still liked it a lot, so maybe I am being a bit harsh, and its worth a play for sure, I just didn't love it like HR.

     

    Also they tanked the game by including Breach which literally no one ever asked for, plus other micortransactions, and now they have canned the whole franchise - which I am absolutely gutted about. Perhaps they should have put those resources into finishing the story and adding more hubs and more interesting side quests and characters. A really big shame, but worth playing nevertheless, especially on sale.

    • Like 1
  3. I too crummbled and got it on the steam sale. Feels very nice as the first one did. A bit framey here and there on 1070. Not a major problem.

     

    "Is it possible to disable the horrible vignette effect when I'm crouched down?"

     

    Yeah I too dislike this big time. Given I tend to play 90% of the game crouching - its seem a major oversight to have almost half the screen faded out for most of the game I think. A crouching icon would be far preferable...

  4. Finally, someone takes up the offer. :-)

     

    I guess it's dumb, but if you're having a party with some nerdy friends, maybe it's quite entertaining. I mean, you obviously gotte be drunk to enjoy it, but still.

    That I manage :) Yes thanks, send over the key if its still going - i'll have a try. Cheers!

     

    edit. Any of these you could actively recommend..?

  5. @V-Man339

    Blood Dragon is proof the formula could work, but only if you keep it simple.

    They won't.

    Sometimes I wish Blood Dragon was the only Far Cry game released after 2, because it really is just great.

    What was wrong with farcry 3? Blood dragon is just a reskin of that anyway..

     

    Also, farcry 4 is also very similar and quite fun too in my view...

  6. Yes you need to have uplay installed, login and you can claim them. You also need to click through to join the Club ubi 30 thing at some point. I clicked to claim them and all of them are in my games tab now (not downloaded though). People moan about uplay but in my view its now improved a fair amount, seems relatively unintrusive. Asks before going in your system tray, does not force start itself on boot, does not force install intel password manager likke adobe flash update without asking, it does all these things right.

    • Like 1
  7. With you knowledge and experience, its not so difficult.

    With your knowledge that you already have, you can create for example tdm-briefings, -interfaces, sound and music packs, etc

    Inside the TDM packages you can find many files you can add/change/remove.

    Have a look inside a pk4 file. Its just a zip-file, only with an other fileextension.

    Is there something you whish to change inside this, create a zipfile and copy the modified files to it (use the exact name and folder path) and then rename the fileextension to pk4.

    And so created my first TDM-mod, ironman-mode.

     

    About the music. If you are Pwnr, TDM and I can certainly use your music.

    I love the strings and atmosphere.

     

    At this moment, I can use (for briefing and credits) parts from:

    pwnr - little jam demo ft anna yeats (start to 1:11)

    pwnr - Real (but not the vocals)

    (only if you can license it under a cc-license, or something)

     

    Thanks! Glad you like. Ok well I will need a little while to grab the files I can output loops without the vocals. I dont need to release them underr cc license so much as just let you use them for this project. Main aim though will to make some darker stuff for this along the lines of the first think you found. I'm guessing we have a while because no actual maps ready yet, but I will get on this over next few weeks hopefully.

     

    @Baal

     

     

    Tefdal, are your tracks on youtube? Soundcloud doesn't work for me.

    only a couple of remixes sorry (https://www.youtube.com/watch?v=o1s2ca8wDBk). I can just suggest.. try a new browser?

     

    edit. I have put some text for you Freyk in the little jam demo track to prove I am the real pwnr!

  8. Yes indeed, just was joining in the brainstorming. I dont meant to just fling ideas at you, obviously thats the easy part! Unfortunately I don't have experience with modding id tech or dark mod, although would be quite interested to learn having a background in some JS, gamemaker (and long distant and shakey C and more well understoof BASIC). I never really know where to start, i'm not sure what language its using. It maybe level design would be the first port of call. Because i'm right in the middle of a big project taking up all my time though, I can't really commit but I do want to try making a track for you if possible.

     

    If you were curious on some of my music stuff, you can hear that in the link below, but the vibe is not quite the fit for this. The style there is more dubsteppy and using vocal samples, but in a past life have done more trancey stuff, and have been keen to get back into this doing some more 80s synthey, ambient/trancey/what I term "stealth assassin" type music. If I can get something done, you can have a listen and if you prefer to go with what you found, of course, it's your call too.

     

    https://soundcloud.com/pwnr

  9. There is this guy, nobiax, that releases a lot of materials and models for free, without any restrictions as far as I can tell. Some examples:

    attachicon.gifscreenshot.jpg

    attachicon.gifpattern_10_preview.jpg

     

    And this is what he says about usage:

    attachicon.gifreadme.txt

    Yeah this is the same guy I linked to above. Looks like some good stuff there...

     

     

    Some thoughts:

    • We could keep lockpickings exactly as it is and include hacking in addition to it. Either as a minigame or just resource based (consumable like the Deus Ex multitool).
    • A grappling hook (basically a reskinned rope arrow) that is somehow restricted in its use. By surface type or something else?
    • An rpg progression system is not needed.
    • Crossbows are cool.
    • ?
    • Profit

     

     

    On profit - you can have "credits" in card form.

    You could also have "data". Maybe downloading records or picking up files is a second type of stealable just for variety or type of objective? I'm thinking breaking into offices and data servers type thing.

     

    demagogue:

    Shall we have a hacking feature that's an analog to TDM's lockpicking too? My idea is it happens when you frob a console with a multitool and there's electric feed buzzing in a pattern. Actually, I think frobbing a computer opens the screen like a readable. It's a center overlay while real time keeps going, and a cursor arrow appears to click buttons and possibly type a password, which hacking bypasses. I think you'd hack by using the hacking tool while the screen is up.

     

     

     

    Agree that some sort of hacking ability seems key (if you pardon the pun) - and I guess different to "lock picking" although not necessarily. Seems tricky to implement though.

  10. I was thinking about this experiment.

    i.m.h.o i would like to make this experiment as almost same as the dark mod, only in a present-day setting with some sci-fi elements.

    no heavy weapons: only blackjack, a knife, a silenced handgun and some objects to throw or place.

     

    A possible idea for the guards: Guards that a using torch, we give them a flash light.

    I love the white "flashlight"-effect from the guards in the minigame from watchdogs 1 - digital trip "alone".

    (And love the background music in during that scene, only some simple long strings.)

     

     

     

     

     

    Is er something interesting inside the assetspackage from unreleased old d3 mod, alone?

     

    I personally agree, although, I would love to see a stun gun in too one day.

     

    https://www.youtube.com/watch?v=lTUPAyuEZk8

     

    edit. agreed, the background music on your watchdogs clip is lovely too - some nice sinister strings, occasionlay single notes of piano, plus a bit of ghostly granular synth textures are classic fits..

  11. A little taste of the atmosphere in the briefing, that i had in mind.

     

     

    Original song: Javier Ramirez (J.A.R.) - Lost Ambition

    And get the heavily edited song (and this source) in the experiment.

     

     

     

    I like the sound of this, could work nicely. I have experience on sound production. Depending on the timelines, I could either come up with some simlilar deus exey briefing music or edit tracks into briefing loops music files with permisiion perhaps? Pretty busy so would take a bit of time but could be fun. How long a loop is good?

     

    Love the look of these maps you have found.

    • Like 1
  12. It's cool to see some of you, even you developer heroes, have thought of similar - it would be so great to see.

     

    The real issue is manpower and enthusiasm. It would be a relatively painless job with a dedicated team, but as the fan mission community shows, fewer people are interested in this kind of thing than there used to be ten, or even five years ago.

     

    Yeah that's true. I think the Deus Ex franchise getting succesfully rebooted, plus the resurgence of stealth in the form of Dishonoured (and the Rhief reboot itself) played a part because the need is now sated - and perhaps in another irony the work of TDM proved the desire and audience for deeper stealth games to be made so reducing the community..? Or just the fact that consoles have taken a chunk of what was purely a PC domain, or that people expect things to be AAA polished and nothing else perhaps. Having only had map experience back in the days of Doom wads i'm personally not able to do much or to personally spearhead the concept. That said I am going to look into mapping for TDM when I finish my current project, and will look more at the coding doom mod side then too, so you never know one day I would love to help, but you devs maybe hear that one a lot..

  13. DX-like games are story-based, not mission-based.

     

    BTW: http://store.steampowered.com/app/397550/

     

    Yeah I saw the revision mod - looking forward to playing it!

     

    Also, yes Deus Ex does have an awesome overarching story. So I was imagining just isolated missions like Dark Mod, just using the consituent elements - terminals, hacking, weapons and of course vents primarily. I guess the main obstacle you could argue is that in Deus ex you are unlocking different skills to give options, or the fact that dialogue options refer to previous events - still, maybe it would be possible to write and design around that, in the same way you choose your load out in Dark Mod... So it wouldn't of course be a total replication of Deus Ex, just inspired by.

     

    I thought Quadrilateral Cowboy might be a little like I describe, also in the doom3 engine I think. But it seems the mapping scene never really took off on that game sadly, though open sourced too.

     

    @New Horizon

    For sure Dark Mod is open sourced, it would be great if someone took up the task, but I expect that's pretty unlikely at this stage.

  14. Hi,

     

    I'm a big fan of the Dark Mod and everything the team has managed to do. Such great work, and such great community maps. All for free too - it's really appreciated.

     

    I wondered whether anyone had ever thought of doing what Dark Mod is to Thief for Deus Ex - like take the core systems and open it up to a total mod remake? So it would be I guess the core operations like hacking terminals, different security terminals and core skills, and then open source it and the maps? Don't get me wrong, I'm not suggesting anyone will ever do it, it would be a phenomenal workload - just curious really. It seems like it would be the perfect sister to the dark mod? Perhaps the more RPG and story centric nature of the game means it wouldn't be a good fit.

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