Rivax
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Posts posted by Rivax
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Great mission, just finished it. I have to ask though
Is the key on the drawer in the room adjacent to Lord Theo's cabinet frobable? Because I could not take it whatever I tried and, since the door cannot be lockpicked, had to return back through the kitchen elevator.
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I am back baby , well now i was trying to see if the level change was working so i made all the stuff quick in a .pk4 and put it in a map called the_doom_book i put it in the fms map to find out it is not apearing in the list, not even after refresh, i have no clue where the problem lies, is it the Zip ? it was zipped with 7z as a zip file, then i put the .pk4 extension behind it.
The uploaded file is a zip file called "The_Doom_Book.pk4".
If you are on Windows Xp (should be something similar in Win 7) uncheck the option for hiding extension of the known type files (Control Panel -> Folder Options -> View -> Hidden files and folders -> Hide extensions for known file types).
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Here is a rough translation:
Will the mentioned below topics be straightened out in the following versions of the editor or the engine of the game does not allow for such changes:
1. Glass windows and stained glasses in the game currently cannot be broken in any way. What in the medieval times allows for unbreakable glasses? In Thief 2 the possibility to break transparent windows added to the game's realism and verisimilitude.
2. Realistic damage to the bodies of the NPCs when a mine explodes or a fire arrow is shot at them. The living NPCs when hit by fire arrow or stepping on mine except for some dark spots appearing exhibit no sign of physical damage .
Newcomer Impressions of TDM missions
in Fan Missions
Posted
What I believe The Dark Mod (an awesome mod by the way) is currently missing are TRAPS. At least, I have not encountered anything memorable, as the traps in The Bonehoard, The First City Bank, etc. from the Thief series, in the Dark Mod missions I have played. Everything else (graphics, AI, even iinteractions with objects) is quite superior.