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Posts posted by DasCapschen
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Well I get 2000+fps right now in TDM in some areas, so that's not really impressive to me. However, the fact that Vulkan is brand new and anyone with old hardware (3+ years I believe) won't be able to use it.
Still, really cool!
Well for me, FPS regularily drop below 60 in TDM, and I have quite a decent system (i7 3770k, AMD Rx480, 16GB Ram), but then again I'm playing on Linux which may be a problem.
Also just because FPS skyrocket in certain areas doesn't really mean anything if the average FPS isn't anywhere near that.
I also know that Vulkan isn't a magic bullet and bam! 500 more FPS everywhere you look. No, but it may just help enough to raise average FPS to or above a stable 60.
And yes, it really should be an option, should anyone decide to take a look at implementing this, so that the game stays compatible with older hardware, but newer hardware could still take advantage of Vulkan.
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So, I'm not sure how much changes you have made to the renderer and it's integration with the rest of the engine, so I do not know if this is at all feasible even, but a Vulkan renderer for the Doom 3 Engine has been released Open Source and perhaps it would be a good idea to integrate this in the future.
Here's the article, it includes links to the Github Repo etc.
http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Doom3-Available
I understand that this might be quite an undertaking, and I do not at all expect this to be a feature in the near future, I just thought I'd share this information, and perhaps you could make use of it ^-^
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If any more help is needed with this, I'd like to help
I'm running a few different linux distros so I could test on more than 1 setup (and they're not VMs)
I could even test with different drivers, as I own both an AMD and Nvidia GPU. (Rx480 can run Mesa and AMDGPU-Pro drivers ; GTX 660Ti can run nouveau and nvidia proprietary)
I even know C++ and could possibly fix issues as I run into them.
But the SVN assets are not public, so I guess that is a problem :/
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Yes thanks, the scons build runs just fine, as I said I just didn't know if the linuxBuild.sh was up-to-date, apparently not
Now I can actually go and find and report bugs, as before I couldn't be sure I wasn't the problem.
Thanks for your answer!
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Yes I have played TDM yet, I was compiling the SVN version because I wanted to see if I could help development of TDM.
I have read the compilation guide, but that just tells me to run the linuxBuild.sh.
I'd really just like to know if gamex86-base.so and tdm_game02.pk4 should be created by the compilation process or not, because I did not run into any error messages, yet they are missing although linuxBuild.sh mentions them.
Should it be an error that these files are missing I would investigate why that is and post my finding here
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I'm a bit confused about compiling the SVN version of TDM on linux.
As far as I understood, after installing prerequisites one should simply run the `linuxBuild.sh`, and while scons produces `thedarkmod` executable, the script also references a `gamex86-base.so` and a `tdm_game02.pk4` file, both of which do not exist before, nor are they created during compilation...
So is the script simply outdated and these these files no longer needed or am I doing something wrong?
Thanks in advance
Doom 3 Vulkan Renderer Released
in The Dark Mod
Posted
"Vulkan is a modern, low-level graphics API that greatly reduces CPU overhead, which potentially increases FPS, especially on systems with slower processors." - marketing blurb enough for release notes?
And it has no effect on graphics... and why should it? Vulkan doesn't bring new shaders, textures, models... it's an API...