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drtowerstein

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Everything posted by drtowerstein

  1. True, my fault. Both dependencies are indeed included in the compilation instructions. I find it weird that the 140 toolset is configured for all projects, though. Thanks
  2. Okay, not everything in 2013 is nice and rosey. First, it seems I need to change the platform tools from 140 to 120 (or else use VS2015???). I don't know if 140 platform tools can be installed on top of VS2013 (are they really needed? it seems to be the toolset defined in the projects). Now it complains because: Error 10 error LNK1181: cannot open input file 'nafxcwd.lib' D:\Users\Javier\Documents\thedarkmod.2.05.src\LINKError 21 error LNK1181: cannot open input file 'nafxcwd.lib' D:\Users\Javier\Documents\thedarkmod.2.05.src\LINK Apparently can be solved by installing the MBCS package for VS2013. Done. But I am still stuck at this point: Error 12 error C1083: Cannot open include file: 'DxErr.h': No such file or directory D:\Users\Javier\Documents\thedarkmod.2.05.src\sys\win32\win_snd.cpp 25 I'm sure DirectX must be installed here, but maybe the headers are placed in some other directory than expected. Will keep you updated!!!!
  3. Oh, I feel like the proverbial can of worms :-S Yes, VS2013 can be downloaded and installed, although it is by no means intuitive. Having a MS account is not a big deal for me, though. After some hours, it's now running on my laptop. I will try using VS2013 for the current 2.05 code, but updating to the latest compiler is usually a good policy. MS might decide to give up support on 2013; does anyone have some idea about this? I understand that there must be a lot of issues going on that I'm not aware of, so I don't want to push this too far or make too much of a stir If you think it's interesting, I'll keep on trying 2.05+VS2013 and latest+VS2017. Thanks a lot to everyone that has helped me out on this issue
  4. Nothing else to say I'm working on 2.05 because I want things to be as stable as possible, since I want to develop new AI for the NPCs. Touché..... Also, it seems some inner cogs of the file IO API are not shared anymore since it was not meant to be open anyway :-S As I said, 2.05. I don't know if a branch might be an option. In any case, I see there is interest but no one has gone down this way so I'll try to solve the issues on an svn clone using a separate branch and then post the diffs to whoever wants to test them. Ironically, it would be great if the modifications ran also in VS 2013. Thanks for your comments and interest
  5. Hi, I'm trying to compile the game DLL with the latest Visual Studio and I'm running into a couple of problems. There are some syntax issues in idLib, but they seem easy to solve. There are also some file details that need a fix. So, before I get knee deep into the code, us there any guide or advice for VS above 2013? Thanks a lot, and regards, Javier
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