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Posts posted by crabmusket

  1. This description of the ancient sewers of Paris, from Les Misérables:


    Tortuous, cracked, unpaved, full of fissures, intersected by gullies, jolted by eccentric elbows, mounting and descending illogically, fetid, wild, fierce, submerged in obscurity, with cicatrices on its pavements and scars on its walls, terrible,—such was, retrospectively viewed, the antique sewer of Paris. Ramifications in every direction, crossings, of trenches, branches, goose-feet, stars, as in military mines, blind alleys, vaults lined with saltpetre, pestiferous pools, scabby sweats, on the walls, drops dripping from the ceilings, darkness; nothing could equal the horror of this old, waste crypt, the digestive apparatus of Babylon, a cavern, ditch, gulf pierced with streets, a titanic mole-burrow, where the mind seems to behold that enormous blind mole, the past, prowling through the shadows, in the filth which has been splendor.

    The full book of six chapters on the subject is worth a read if you really want to immerse yourself in the setting (so to speak)! The first chapter is skippable, and I pulled the quote from the end of the fourth chapter.

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  2. Apologies if this has been posted before, but these book covers are absolutely wonderful: https://publicdomainreview.org/collections/the-art-of-book-covers-1820-1914/


    The era is a little later than the usual setting (around the end of the nineteenth century, mostly) but there are some great ones regardless. My fave:




    Moses Wolcott Redding. Standard Ahiman Rezon and Blue Lodge Guide. New York : Redding & Co., 1889

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  3. Thanks for the feedback both of you! That support for missing objects seems really detailed, and perfect for some things I want to do. Maybe I'll skip the interaction between the guard and the key for now.


    Also, I forgot to say - I'm really impressed at both this video series and Sotha's. It's awesome to have such high-quality, detailed, and recent tutorials! Thanks everyone for all the work that's been put into helping FM authors :).

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  4. I'm really keen to get back into the Dark Mod and I plan to follow through these videos and produce a little mission! I've already watched most of Sotha's bakery job series and built myself a little test room so I know that everything's set up and working.


    I just have a question for Springheel, if you're still happy to act as a sounding-board: how difficult would it be to create a guard patrol that goes sort of like this:




    - Sleep in a chair for x minutes

    - Wake up and take a key from the table he's sleeping at

    - Walk upstairs to a locked room

    - Unlock the door and enter. Patrol the room a little

    - Exit the room and lock the door

    - Back downstairs

    - Place the key on the table

    - Back to sleep


    The main bits I'm uncertain of are the interaction with the key (placing it on the table) and unlocking the door. The mission I've got in mind hinges on the player's access to that room! And of course if the key is gone when the guard wakes up I'd like to have him raise the alarm.



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  5. There's a restaurant in Antwerp called Pelgrom which is located in an old brick cellar below ground level. Its atmosphere is fantastic and very Thiefy thanks to the brick, low ceilings and doors, and it being lit mainly by candles.




    Here's the official gallery, but there are a lot of pictures available if you search. And here's a nice travel blog post about it with a little more information.


    EDIT: if anyone's in the area I highly recommend checking it out, and drinking a Westmalle or a Koninck "Triple D'Anvers" :D

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