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Posts
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Everything posted by bwyan
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Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@thebigh @grodenglaive @kin Thank you all for your nice words. I'm glad you enjoyed it. I will hopefully be able to follow it up some time this year. No promises though -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
Unfortunately not at the moment. I might look into this for a future version of the mission. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
Thank you very much for making the video. Impressive that you took the time to make subtitles also -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@mango777 Thank you very much. I'm glad you liked it. Hopefully more will follow in the not-too-distant future -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
Thanks, but the room is already mentioned in the mission objective and the readable found in Braxton's office in version 1.0, so I think something else is needed as well. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@NeonsStyle I think I will alter the objective description (or the note so that it specifically mentions a switch) in version 1.1. Hopefully this will make it somewhat easier. I will also see what else I can come up with to make it more obvious. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
Here's a hint -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@NeonsStyle Thanks very much for your nice words and I'm really happy you like it. More will definitely follow. Regarding I think the census is: -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@Bluehawk Thanks for pointing it out, I will make sure to correct this in version 1.1. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@NeonsStyle I'm glad you like the mission in general, and yes rooms are generally a bit larger than average, so lighting is not the most performance friendly - although I have tried to optimize it as much as I could. Regarding the vault: -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
This will be explored further in the next mission in the series I believe you helped me find some crates that imploded when grabbing a bow leaning up against then. It's possible I've gotten your name mixed up though, so do let me know if this was not reported by you. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@pwl, @joebarnin Thank you both. I'm really happy that several people like my mission -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
Yes and no. The two primary areas where this is true is Gatwick square and the garden. I have done as much as I could to limit performance-loss in both cases, like ensuring no overlapping lights and applying the 'noclipmodel' spawnarg to most if not all objects not reachable by the player. But yes, generally speaking those two "rooms" are larger than what is generally advised in the wiki and elsewhere, so some players may experience sub-optimal performance around there in particular. This is something I will try to be more mindful of going forward and also something I could return to and improve in this mission in a future update if several players reports that those places in particular perform a lot worse than other missions generally. Do let me know -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
It was indeed intentional that Braxton and Zelmer's keys both open many of the same doors with some few exceptions. I could perhaps lessen the crossover somewhat in a future update. This is a good idea, but it depends a bit on what I end up settling on in terms of story for the second mission. In any case, I think it is unavoidable that I will have to return to this mission and do minor tweaks before episode 2 is ready for release. Not explicitly so. It is hinted at, but I am pretty sure that it will become a bit clearer after playing through the mission briefing of the next mission. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
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Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@AluminumHaste: -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@kin Thank you! If you would like some help with that: -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@Goldwell and @Bienie Thank you both for your kind words. It means a lot, especially coming from other experienced mappers. @Bienie: -
Shading issues on silverware with reflective mirrors in view
bwyan replied to bwyan's topic in TDM Tech Support
Oh, I forgot to show the console, above is version 2.10/64 #9684 -
Shading issues on silverware with reflective mirrors in view
bwyan replied to bwyan's topic in TDM Tech Support
@duzenko Yup, now the mirror is working, but the shading issue has also reappeared on the silverware (I'm not sure if that is something you've been working on or not): Another thing which I could mention (which is completely unrelated) is that my system mouse cursor is visible and overlayed on top of the game and if I move my mouse in any direction, the camera stops when the cursor reaches the borders of the screen. -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@Shadow Thanks! You were very helpful and also quite hard to keep confined inside the boundaries of the map. I'm sure you will find even more holes to escape through eventually -
Shading issues on silverware with reflective mirrors in view
bwyan replied to bwyan's topic in TDM Tech Support
Here you go... Darkmod.cfg -
Shading issues on silverware with reflective mirrors in view
bwyan replied to bwyan's topic in TDM Tech Support
@duzenko So I managed to compile the svn version (2.10 #9675, supposedly), but the issue still appears to be present with black mirrors mirrors (screenshot: far right) and visual glitches on the silverware (screenshot: middle and left) in version 0.9 of my FM: -
Shading issues on silverware with reflective mirrors in view
bwyan replied to bwyan's topic in TDM Tech Support
@duzenko I haven't tried compiling TDM before (I generally stick to pre-compiled binaries where possible). I have had to manually compile DarkRadiant though, so I'd be happy to try it if it helps you out. Do you know if compile instructions for TDM exists somewhere? -
Fan Mission: Cole Hurst 1: Eaton by bwyan (2021/12/02)
bwyan replied to bwyan's topic in Fan Missions
@JackFarmer Thanks for your kind words. Figuring out the timings were quite cumbersome with a lot of trial-and-error involved, but it was fun to do and quite satisfying when it eventually all lines up. I only hope that future updates to TDM won't mess with the pacing of animations. In that case I'd be screwed