I found a new strategy for displaying the stealth stats that some may prefer. The attached addon (just drag into the darkmod folder) overrides the loot inventory gui and associated script.
I got rid of the loot breakdown (jewels, gold, etc.) as well as the loot icon that appears (didn't look right next to longer text). Instead it displays a stealth breakdown and total loot out of the mission's available loot. Suspicions, Searches, Sightings, Bodies, Score, Loot.
Messing with the gui layout is a pain, so it ends up a bit of a tradeoff. It doesn't look pretty, it trades the neat touch of the loot breakdown for something more stark and practical.
Using this you can immediately see the effects of your actions, as well as possibly determine how strange (and glitchy?) the scoring system is. Should look into if the end mission score is calculated differently, since I sometimes see suspicions that count toward the score, and others that don't. As well as sometimes searches get mysteriously forgiven (They tend to do so when you are sighted and are counted there instead, but I have seen it forgiven without a sighting somehow). The strange behavior might just be that we essentially made a debugging tool for the stealth scoring, and the stealth scoring *might* be a little buggy.
tdm_loot_stealth_stats.pk4