anartist
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HelloI have Dhewm working very well with a very small starter pack that I can build on.
I know it's something simplelike I have to program a wait or the syntax is offthis one thing will enable me to package the set properly for pplIdon't understand fully the script codeI get that its calling a command to the engine from the scriptI'm a designer I have lightwave environmentsblender md5'sI need to trigger the start map from the beginning sequence or a guithank you if you have a moment to helpI'm using not the latest as it screws up for me but one back, the 32 bit one even though I am on x64.Its great and looks good, I have darkradiant, I have zbrush, I can build materialsbut I can't trigger a starting map from the script.
=|-----------------windowDef Desktop
{
rect 0,0,640,480
windowDef unnamed2
{
rect 0,0,640,480
visible 1
background ""
backcolor 0.501,0.250,0,0.552
matcolor 1,1,1,1
}
windowDef unnamed
{
rect 486,30,100,100
visible 1
forecolor 1,1,1,1
text "acl"
textscale 1
}
windowDef unnamed1
{
rect 488,151,100,100
visible 1
forecolor 1,1,1,1
text "skl"
textscale 1
onActivate{set "cmd" "startgame 1";}
}
}
--------------------------------
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Christopher Taylor
Please use email to contact me
christopher.don.taylor@gmail.com
blog:
http://christuusgnosis.wordpress.com
http://christuusgnosis.blogspot.com
http://serializednovel.wordpress.com
"All that is valuable in human society depends upon the opportunity for
development accorded the individual."
-A. Einstein
aha, I am a member? now?
in Off-Topic
Posted
ok it its not tdm related its idtech4 related
simple script
help?
if tdm has a gui editor i'll install it for that
read prev
its a great engine
I' just making environments and model assets right now,
just want the engineto fire up and load a single map without an actual gui
but just trying to make a square that fires the map when you click