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is 100 000 poly scene gonna lag in DR?
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If it is indeed a model, you can solve that problem by making it no-shadow (through the texture material), and creating an inner, much simpler "shadow" model which will be used for shadow calculations.
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You can check the wiki for more info on all this, but it is basicly putting the noshadow arg in your material shader for the model's texture; and having a second simpler mesh inside the real one, textured with the noshadow texture.
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wow thats hell load of answers but I was expecting sth mroe like: "yes", "no", "probably", "might".
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