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Sprony

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  1. Does this mean your standalone version also addresses some common gripes with the engine like the absence of liquids (realistic water) and those hard pitch black areas that are especially apparent on rocky terrain? Like a sort of crossover?
  2. Thank you. I will post questions there and it's a relieve to find a community that's still active. Yes, it has a lot going for it and the sky is the limit as they say. Also the amount of assets you can use is staggering. That's definitively interesting. However, I have a lot of unfinished stuff which was meant as an add on for Shambler's Castle. I want to try and finish that which also led me here, because it goes a bit beyond mapping (what I'm planning), so I'll surely end up with questions I'll need answers to.
  3. Hello everybody, I'm Sprony and I'm new here. I used to be very active in mapping communities (under the nickname Infernis) but I've been out of the game for a long time. Recently I ran into an old acquittance on Twitter from Doom3world and that made me nostalgic about the good old days. I have to say that I'm impressed with how far The Dark Mod has come. Thief has never been my sort of game, but I respect what you accomplished here. As you all will certainly know, practically all Doom 3 editing communities are dead. I've found one that's still up, but it lacks activity. I've also found a Discord channel with some active users, but not much else. Point is, I'm itching to make something for Doom 3 again, but that will be difficult if there's no one around to bother with questions if you can't find the answer or figure it out yourself. So I wonder if an aspiring Doom 3 mapper is welcome here and if so, what's the appropriate forum to ask question about mapping or modding for Doom 3 specifically? I already have DarkRadiant installed and setup for Doom 3 (seeing as how the in-game editor doesn't like Windows 10 much).
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