-
Posts
37 -
Joined
-
Last visited
Posts posted by LongShad
-
-
stumpy
its not a comment, so removing it causes the game to crash.I not delete any game files - just extract tdm_readable.script, delete language comment or change spaces to tab, No deal real code modify.
And add this file back to tdm_base01.pk4 and run game. In begin loading save - this error-message.
I try put edited file in darkmod/script/ directory, but error still here. And when come back original file, then loading continues.
Game just reject any changes in script.
grayman
1 - What are you trying to do?Change game script.
2 - What is keeping you from doing it?Game, what crashed out of any change in tdm_readable.script. I don't understand how You edit this files.
I only understand English, so if you're getting error messages, it would help if you attempt to translate them to English.TheDarkMod.exe - Application error
Instruction at address "0x1251E37A" referenced to memory by address 0x00000724, Memory can't be read.
OK - Terminate application
Cancel - Debug this application
Obviously is null-pointer situation.
I already wasted 3 days to try change something in game, without any change in script or code.
-
I tried. I still have same error-message:
-
I don't want print text to screen. I say what script doesn't work, no error message or number of line, just crash-message.
And i all-just deleted a comment! I don't make some changes, script should be working! How can this be?
I yet replaced spaces to tabs, and game not accept my script-file.
-
Thx.
I edited 'tdm_readable.script' and game crashed. I just delete commentary:
/*string lastMatch = ""; while ((key = getNextKey("", lastMatch)) != "") { //sys.print("Spawnarg: " + key + " = " + getKey(key) + "\n"); lastMatch = key; }*/
and put file back to tdm_base01.pk4. I can't change anything, game crashed anyway in loading mission screen.
If i put original file, then game running normal.
-
I want find function, what puts text in overlay and output it on screen with bookshelf or scroll image. I'm found OverlaySys.cpp, tdm_readable.def (maybe is script), and gui-files (postions outbox for text). But no found this function.
-
The all prisoners look the same. But, i found him
A10
. Good, that i remember how pick body on back - else i would have had move body on stairs.
-
Hello.
Lark is man in the coffin on 1 floor round cells? And Hammerite here sometimes comes.
I don't understand - where need hide body.
-
Thanks, is understood.
And what type of pathfinding uses in dmap? Or combined types and optimal algorithms
Ah, maybe AI's can mantling / climbing? Or just walking?
-
DMAP does
What is DMAP? Separate program?
type of what ?of pathfinding. Grids, Bounds, Waypoints, Navmeshs or something from other magic?
-
Question to developers.
I know what DarkRadiant no exploit Additive-Substractive geometry, but this geometry easy to build pathfinding database.
How editor create pathfinding database without A-S geometry and what type you using?
-
-
Emmm. I don't think that "Amnesia" is so scary game. After "Penumbra" is seems weakly horror.
Primary mistake authors, by my vision, is:
1) almost visual effects (hallucinations)
2) and authors scaring character, no player.
Is prevents to consider the details. I think, not enough Fantasia to creating variaty horror-situations. Most is:
* Draught, voices
* stupid Zombies, from which me hiding into closet or next room
* visions and flashbacks
And over. And we always see this, again, again, again.
Then after 10's times i understand - nothing to fear. Draught is nothing dangerous and zombies so stupid to come in next room or open closet.
All fear - is do graphic and sounds . Is'nt enough! Very rarely meeting from "dangers" is inevitable and danger for health. E.g. is water-phantoms to "Old archive" (same is Demo), monster in sewers (which need deflect) and pursuit shadow to long corridors.
May disсuss this.
P.S. I'm not rated a Plot, too much text, not read.
-
-
dSpair, long time had offended by our forum, and talks about darkfate.ru only like a 3-person. Remember about this.
-
Alex-X-x
cause im not using smilies everywhereYeah, i'm too no smile-fan.
7upMan
And I think on this amicable note we can close the thread.No, i think, need crash a "Wrong Home" and build new, begin dialog from scratch.
-
Fidcal
But after pondering it I think we have to be free for AI to carry more than item.Then attach to belt of AI other items (potion, parcel) and player sees them, will look on belt carefully. May 2rd key is seen.
Or simply placing keys close.
-
I think, that 2 keys on belt servant - is mistake developer. Players are accustomed to 1 key. Get key, decided is all, and go on.
And more, you saw that man wearing the key back of belt? If blackjacking servant, need turn his body to get other key.
How to get button, which up dome on chalice, if no rope-arrow?
Excuse me, only now find how adding Spoler.
-
7upMan
While this might be debatable, one thing is for sure: We are still waiting for LongShad's sheer awesomeness:You interest my developments, or you just so talk?
sheer awesomenessSarcasm?
-
Where is a safe? In 3rd floor on spiral staircase?
Yope, already found (
on belt one servant
).
-
-
-
Aprilsister
The FMs don't get stuck. You get stuck.Yes, it is.
STiFU
which PARTIALLY contain useful informationYes, partially. Need all translate, and not all reflect that understand next goal.visual cluesand
hints in the form of new objectivesIs better that just many pages of text. Even after dictionary and auto-translation unclear left. And not easy find important info in text.
Fidcal
Adding a player voice I would have thought would make it more difficult for non-English speakersBut clear what he said something important for pass.
Sorry, tldr, not all read, many words.
-
Boring
What do you latched on to this word? Most FMs are boring for me because they often get stuck (FM-developers do not want show me the way).
7upMan
To say that he's already busy with another FM project is cheap, really cheap.Do not believe me? Let us show you! Only it's not for a DarkRadiant, for DromEd.
Tomorrow I'll go more for popcorn.
-
Look. You develop toolkit for mappers genre stealth-action. And mappers develop Fan-missions for Thief-fans. If FM will be boring, they will cease to be interesting for Thief-fans. And then develop FM for TDM will be not demand. After FM-developers is players too.
Where is 'readableOpen'?
in The Dark Mod
Posted · Edited by LongShad
I already do this! I put original file in darkmod/tdm_base02.pk4/script, and put edited file in darkmod/script/ or darkmod/fms/saintlucia. And appear same error in both situasions,
I just remove this:
I already say it before.