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tolchocker

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Posts posted by tolchocker

  1. I found this website of a museum which allows you too see all it's exhibits online.

    http://www.philamuseum.org/visit/54-5.html

     

    Ya, the Philly Art Museum is just down the block from me. It has a very extensive medieval armor and weapons exhibit as part of its permanent display. VERY ornate stuff, some of it.

     

    Of course it also has a display of OXO Good Grips gadgets and a statue of Rocky Balboa out front. These are likely less useful for TDM, I'm guessing.

  2. The player stops trusting your game because the rules change.

     

    An example of this is if you played chess. Except the pieces didn't have any rules attached to their movements.

     

    I don't really agree with your analogy. Making the AI smarter (whether by adaptive/evolutionary algorithms or whatnot) is not the same thing as changing the rules of the game. Likewise, playing chess against a more skilled opponent is not the same thing as the game pieces having randomly allowed moves every turn.

     

    I guess I don't really see why people don't want smarter AI. If the AI get too clever for your skill level and the game is no longer fun, turn back the "AI cleverness" dial in the game preferences. It's the same thing as how online gaming sites pit players against other players of their own skill level.

  3. Well I used to random crashes on TII on XP. Every 15 mins or so. Gone now though for some reason. Got TG working on my non-HT one eventually.

     

    I played all the way through T2 on an XP box without any problems ever. I didn't realize it was an issue. I haven't installed TDS yet though, which I've heard does have XP issues.

  4. (By the way, an aside, what happens to a half-back-picked lock? A half-picked lock remains unlocked until it's fully picked, and that makes sense. But does a half-back-picked lock remain unlocked until it's fully back-picked? And you can come back to complete the back-pick later?? And what about a half re-picked lock after back-picking? Issues may vary depending on the answer to these questions; generally it would lead to cases of half back-picked locks ambiguously lying around, but all this is an aside to the general grumbling slow back-picking would create in any event.)

     

    This won't be an issue for single frob relocking, as the "half picked" scenario would only occur while unlocking a door, just as it does in TI/II (haven't played TDS).

     

    The "direction" of lock picking (unlocking/locking) would be determined by the state of the door (locked/unlocked). All these examples would be answered by frobbing the door. If the door is locked then you're are picking it open. If the door opens then you are picking it closed.

  5. Still, being able to relock a pickable door isn't really any different than being able to relock a door that you have the key for. As for the unfair to AI argument, you could argue that even having a set a lockpicks to begin with is an unfair advantage over the less equipped AI. Don't forget that most FM designers choose to only allow you pick a handful of the locked doors in a level, making most not even pickable in the first place.

     

    Great, now I have the T2 "unpickable lock" sound stuck in my head. Click click. Click click.

  6. Unless... is it possible to insert a pick when you're turning it back the other way and press it up to block the driver pins from falling back down past the shear line again when it comes to the original position and beyond? It would probably be hard to block all the pins at once, and that's what you'd end up having to do since the ones that set last would be the ones to start falling first. However, if you could do that, maybe you could re-lock it without re-picking it even if the cyllinder has to be turned back past its original position? Do the key pins make doing this impossible?

     

    Yes, turning the cylinder back past the pin holes without the pins falling is not really possible with simple tools. A plug spinner would do exactly what you suggest, but I imagine such a tool is beyond the scope of DM.

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