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CodeLikeCXK

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Posts posted by CodeLikeCXK

  1. 22 hours ago, greebo said:

    DarkRadiant's main codebase is not relying on any intrinsics as far as I can recall right now, it's generally kept very close to the C++ standard for portability reasons. Third-party libraries like Eigen might use platform-specific stuff, but I assume they are portable as well.

    It all comes down to whether the third-party dependencies provide a port to the platform, these are some of them:

    A problem might be the openGL version that is supported on your target platform. There could be some openGL API calls in DarkRadiant that may cause troubles.

    I see, so if I could find windows arm64 version for them, how should I configure the compilation for it?

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