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shazzner

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Posts posted by shazzner

  1. You're welcome. I forgot to mention that the key-repeat fix is GNOME specific.

     

    Hopefully in a year or so, when the Doom3 source is released, this bug (and quite a few other Linux issues) can be fixed the right way.

    Hopefully soon, yeah. People get on PA's case all the time, but it really seems to be a bug specific with Id Tech4.

     

     

     

  2. Going to the audio settings and toggling surround sound a few times will clear the delay, but it's tedious.

     

    I use the wrapper script below to disable pulseaudio for the duration of the game. It also disables repeating keys to make leaning reliable.

     

    (Attached because even within CODE tags, the forum software would break it.)

     

    Just posting that this worked perfectly, thanks!

     

     

    This should probably be added to the wiki for anyone else with pulseaudio problems.

     

     

  3. Going to the audio settings and toggling surround sound a few times will clear the delay, but it's tedious.

     

    I use the wrapper script below to disable pulseaudio for the duration of the game. It also disables repeating keys to make leaning reliable.

     

    (Attached because even within CODE tags, the forum software would break it.)

     

    Awesome, I'll try this out an report back later today.

  4. Have you tried to swap between ALSA and OSS? From what I remember of the last time we had questions about this, some people have success doing that (args passed to the launcher will be passed to doom3 too, might be handy to remember)

     

    Setting it to OSS just crashes for me.

     

     

    I can get it to work* by closing every other sound device and running it, but this is kind of a sloppy work around. I was thinking I could add pasuspender to dmargs and it would prepend that when TDM goes to launch doom3.

    * In alsa

     

     

  5. I'm on Ubuntu 10.10, I unfortunately have problems with the common pulseaudio sound delay bug. I can run Doom 3 fine, but I have to prepend pasuspender (which suspends pulseaudio for the application) before doom3. With TDM it seems to launch the doom3 engine differently.

     

    Just running:

     

    pasuspender -- ./tdmlauncher.linux

    doesn't work unfortunately, and dmargs are only appended to the doom3 engine.

     

    Any ideas on this? Besides just removing pulseaudio.

     

     

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