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Napalm

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Posts posted by Napalm

  1. yea I kind of noticed that. I was asking more, is the quit work for you guys and just not working for me because mine is messed up or is it just not there for anyone

  2. Yea, it's similar to the health Functionything::actionything style scripting, it should be the same except instead of health or actions for function whatever the in map script is

     

    And yea, I think the first one looks too cartooney as well, the third looks a little more real, and it's not that hard to read

  3. Hmm, got the menus, where do I get the fonts so they work though? also, is the quit button supposed to work or is it not done yet, because I had quit menus complete already if the code can be copied in same goes for button sounds and background musci, cause its so lonley without those.

  4. Got it working!! NH pointed out the .dds also has ui sections (doh), I converted it and moved the file to the appropriate area, cursor is live and fuctioning. Only problem is that is looks a little odd since I had to resize it majorly and do some alpha work, and at the smaller size the detail is to detailed to look right. They used a 32x32 for the original, I can try other sizes but I'm not sure how they will work out. Next step anyone?

     

    On a seperate note, is there anyway I can get updated menus through FTP or CVS access please

  5. Well, I would be vewry happy too, but as for graphics can you put them up on FTP? I don't have CVS access. Also was any progress made on mission faliure screen or can I work on that as well?

  6. Yea, I think we need to go back to Doms original point, how many non commercial games have suceeded in ragdoll-up animations? Also the whole point was that it would not be easy to code. Spar do you believe you could do it easily? Cause that would be very cool and seems to be where your leaning

  7. napalm showed up, i was hoping to offload some of it to him, but he's afk again. i pm'd him about 3 weeks

    ago but never got a response but i'll pm him again and hopefully it can come alot quicker.

     

     

    I'm around still, I did respond to you, my account was messed up for a couple weeks and nothing seemed to work so I'll attribute it to that. If you give me copies of .guis you've been wroking on for whatever you want I'll see what I can do, maybe we can meet on IRC or something to figure out things

  8. I enver changed it, simply because I never had an image. I did find the cursor in the .pk4 however, I'll hunt it down again. These forums seem kind of empty, I had question, is the main menus in the other thread in game yet or not?

  9. Well, my menu problems finally are sorted out, and I come to find that there is in fact menu work going on. I'll read through everything in this/all the forums tommorow and try to get back on track, good to be here again :)

  10. There is one thing needs to be done, that will be on every menu screen. We want to have sort of a "swirling" motion effect on the background layer (the parchment) which you can find here: Background. Gildoran experimented a bit with some effects, but I never think he managed to get it working. I have no idea how to achieve this effect, but it should be possible. There is something similar on the GUI that shows up when you die

     

    Should Just be changing cursor the image in ui. As for the swirl in D3 I already looked into it when I was making the menus previous, its a matter of a comple overlayed images being phases in an out not an actual animation, along with credits as well, fairly simple, just alot of lines of code, not very effecient.

  11. True, and yes I did import fonts, using Q3font, but was having some probs at getting them into game, font wise they worked but sizewise I was having issues do to they way D3 codes into 3 different size levels, they looked blurred like drump was sayng, when I was importing I just ended up using images for alot of the font, and was using d3 text for basic menus with a slight text color. And yes the mouse cursors was found. Anyways, Excuse me for not replying to the thread. Going back to what I said again, is there stuff beyond concepts of the menus. Because from what I read in the other thread you posted, there isn't, which brings me back to the exact same problem I had however long ago...I don't have anything to work with. Constant communication is a good idea, but if little changes over time, and the concepts arn't complete then I don't really have anythng to communicate about, besides pointing things out here and there and building framework, but even thats limtied because the framwork is already there in the original D3 menu.

  12. Hmm, I guess putting it on the ftp and cvs wasn't enough with screenshots....but again I won't have hard feelings. But anyways to follow you wise advice: I need to know what menus need done to proceed and what concepts are sposed to be used since I've had to rechange 3 times. Thank You :)

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