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Napalm

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Posts posted by Napalm

  1. The only thing that seems harder is tenses but at least it's not evil. Anyways i checked the screenshots and designstuff of Паркан дvа, it looks pretty cool, but oddly similar to a free scifi mod for HL2. looks like ggeneric scifi shooter, but I'll wait and see if i comes out in America before i decide

  2. Wir haben eine Seite auf deutsch, aber es ist nicht Funktion. Wir haben viel deutsch leute. <- Ich arbeite auf meinem Deutsch

    Teehee That was fun. MY germans pretty bad but thats ok. Anyways, we have some german members, but more translators might be nice

  3. For starts: one with the wheel. Ironmongery would be nice and how about money. That would be a development (oh I suppose you counted the see shells) hmm don’t be so silly

     

    You know that the INJUNS had no such things and where a less developed culture. They tied themselves to stakes during battles so that they would die rather than flee. Yes invention and culture go hand in hand they affect each other (invention, science and culture)

    Don’t play pretend about the facts or about the world don’t hate the man. Oh wait in reality now why do they call `whites THE MAN. Why are Anglos in control of heavily influencing most of the known word? Hmm is that because china is so darn great. No! Is it because the Arabic people are so great? No! How about the dark-skinned Africans are they influencing the entire earth? NO! That’s funny isn’t it?

     

     

    There are some non-Anglo "races" that you share more of a genetic inheritance with than you do with some other "Anglos." Yes, thats correct, you are more closely related to some non-whites than you are to some other whites.

     

    Where did you get the blood sample!!! That is just silly. Don’t pretend to have some greater understanding and wisdom of the lineages of white Anglos did you just finishes reading The Anglo-Saxon Chronicle I don’t think you did so quit pretending to know more than you have actualy researched yourself.

     

    Besides this conversation has become borring it was roiginaly intended as a rant about PAGAns in thief so lets just be less silly and more real

     

    I just think you cant fix the pagans of thief. that is all becouse they are like Jar Jar Binks to me. Love to hate them. That is all.

     

    The rest was just to piss someone off. wich was very wrong of me now that I am fully awake I see the error of my wicked simplton ways please continue the discusion on pagans and leave all the race stuff to the scholers.

    Weather I was right about the pagans being gay or not I will put my silly little coments about them away

     

     

    Cultures in central america (Aztec Mayan) Did not have the wheel, however achieved adavanced hundreds of years that beyond ther European counterparts. When spanish first arived in their city they wrote that creation so extravagant could not even be human. So I don't think wheel is vital, it's just one possible solution for certain habitats. On another note pagan isn't even any real group until modern times it's jsut the classification of the tribal groups that were non christian during the middle ages. Also the man isn't used by other non-white civilizations cause if you forgot...they don't speak english. The tied to stake thing doesn't even make sense.....but ok. Anyways I just wanted to point out if your going to make stupid piss off coments theres alot of valid reasons, no need to make things up

  4. Screenies look basically just like concept art. I can zip up the menu if you want though just so you can see what it currently looks like. The choices that currently work are as follows (* beside = doesn't work)

    NewGame:LoadFM*/Darkmod:EasyMedium/Hard(leads to hauntcity map)

    LoadGame*

    Options:Graphics/Gameplay/SOund/controls(all placeholders for options buttons in each menu)

    Credits:(leads to short list of names I'de assume we'll change to videorolling credits)

    Quit:Yes/No

    VersionButton/soundofffordebug

    Mainmenu button for exit from all submenus

  5. Well, I have the entire base of menu complete IN that all menus opens to something ect. The options arnt in the options menu yet and the loadsave isnt implemented but for everything else there are at least placeholders. These last two section I'de prefer not to do if we still might change the main menu setup (there was some other thread with another idea that seemed to be getting attention a couple days ago) Besides those two sections everything is easy to change but once those are in it's pretty much locked in in the menu layout without alot of extra change. I'll wait for some sort of for sure go ahead before doing anything else, although if we need HUD work I'll switch over to that

  6. It's easy to do up to the point when I do the loadsave menu implementation in the menu, and the sliddef buttons in the options, niether of which are done. Everything else can be moved around quickly but for each of thos eit would be a huge number of things to move, so I'de prefer if we figure it out before i put those in.

  7. well mroe to the point can we just have a 2d animation/animated shader over the sections we want to move, since i assume were not having the entire thing moving. But yes spring that might work best, before we figure out though, it would require knowledge of the exact iage we want to use

  8. The globe is an actual model thats rendered in menu using a renderdef. It should be possible to use a .avi file ingame but I'm not positive that the format won't have to change. As soon as I get the chance I'll look into it, although fro wno we'll continue using a still image

  9. slowly, I've added a couple buttons and have all layout done, sounds work fine, still have entire load menu and more advanced sliders and such to do. BY the time we have another update I should have something complete enough to use..whenever that is.

  10. I like the concept. As for the physics it doesnt matter....there is no way a rope arrow would work because there is no way you could create a wooden arrow that would crack under a mans weight and even if it driled into the wood a single screw in a cheap wooden beam would never hold a full grown man

  11. Not that I'm a model specialist or anything, but will the superdetails be coming off the main model and being placed into the bumpmap/heightmap/whatevermap instead of on the actual model?

  12. I assume byt he way the necros look we decided to go for the other classic necro style, where they've become so involved into there work that they are half crazed forgetting about reality only to focus on their powers

  13. I see springs back! Welcome back, hope ya had fun on vacation

     

    Onto buisness. I need graphics for scroll over mainmenu, and "are you sure you want to quit ""yes""no" I have p[laceholders in right now. If You get on IRC I have alot to discuss, I've made lots of progress on the menus, but have a couple issues

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