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frogdude

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  1. @Baddcog - most of what you said is already available in Thievery 1.6, although the problem Midnight mentioned with the guards acting "unnatural" is indeed an immersion breaker. You can spot the guards a mile away by the classic FPS jumping behavior and precise movements. Maybe if they would force player guards to walk in order to conserve stamina or if they would reward player guards for trying to "blend" with the other AI controlled guards they could improve upon this. Also, like most of you said, coop in Thief 2 and Thievery is a very fun and retains most of the immersion. Anyone who hasn't tried it should give it a shot! @Glyph Seeker - thank you for the head's up. That's one Thief inspired mod i've missed. Will keep an eye on it from now on!
  2. Yes, i noticed, sorry if this bores anyone, but i was thinking that showing you're appreciation for something is always a good thing and that general double posting rules don't apply in this case. If this thread clutters the forum then i apologies and kindly ask the moderators to delete it. Edit @Baddcog - We posted at the same time. Thank you for the warm welcome and i'm looking forward to playing more and more FM's made for the Dark Mod!
  3. Hello, Just wanted to post to congratulate the Dark Mod Team on a wonderful job! I'm and old Thief fan and member of TTLG, not very active lately but the launch of this wonderful mod made me come out of my slumber. I must admit, when i first heard of the idea to turn Doom 3, a game with a totally different gameplay and fan base, into a platform for Thief FMs i thought it was an unrealistic idea that wouldn't catch on. After installing it and playing a few FMs, i was extremely surprised by it's quality and faithfulness to Thief 1&2. Also, i believe that the future of the Thief community lies on projects such as this, projects that acknowledge that the Dark Engine is sadly too outdated and needs a valid successor in order to keep up a solid fan base. Also, i have one suggestion: this may have been said before, i didn't have time to read the entire forum, but i believe that a multiplayer component would greatly increase the mod's popularity, with Thievery being outdated as well. I know that Thief is primarily a single player experience, but i found Thievery's multiplayer very gratifying in it's days, exactly how i would have pictured the multiplayer of Thief 1&2, if they would have ever had one:) Since Doom 3 had multiplayer support, i'm thinking my suggestion is not extremely unrealistic. But then again, i'm not a programmer. So, congratulations again, Dark Mod Team, for the huge amount of work you've done and the great mod you have released! And you'll be seeing more of me around here from now on! (also, congrats to Melan and Bikerdude on the wonderful "Return to the City" mission! \m/ ) Going to back to play some more now....
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