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ECHELON

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Posts posted by ECHELON

  1. The main thing i'm asking here is that the darkradiant produces the converted mission (it is equal as the original and not modified from external people).

     

    Then, if someone want to translate the mission, simply ask the mapper the permission and do the translation.

     

    This way there are NO problems because the mission is converted automatically by the dark radiant and the translator do his work only with permission.

     

    Is this realizzable?

  2. its that, correcting what look like spelling mistakes when they are intentional spelling mistakes because they're clue's to hidden objectives with in the map, is the thing I don't like about the translations.

     

    I really object to one of my maps being translated and messed with without getting asked about it first.

     

     

    However, how 7upMan said, if you don't want that your mission will be translated, simply say No. The translators will go ahead with other missions.

  3. Oh yes, we did. The thing is that right now, the translator has to do the whole job as described above (changing the string lines into placeholders, extracting them, translating them etc.). There is no workflow in Dark Radiant that encourages the mapper to use placeholders instead of strings. As you are aware, some missions rely heavily on readables, so it is quite a hassle. I do NOT want to start the discussion anew, but at least for me, the whole process was discouraging enough to not bother with translation anymore.

     

    I think it would help a lot if l10n would be integrated into the mapping process itself, as I described above. That would still leave a lot to do for the translator, but it would ease the burden a little.

     

    Yes, the best result would be darkradiant produce directly converted mission so that both translator and mapper don't do any more work, even if the mission is updated.

     

    Then, is your choose if you want to be converted/translated missions but remember this is the last time i give my availability to help with i18n project. If you, dark mod developers, are not interested of i18n simply tell me and i return to my previous commitments. But in this case is over for me the partnership with dark mod team.

    • Like 1
  4. Ok, so i've done a test with one mission: house in blackbog hollow.

     

    I've take the 2.0, converted and then linked the strings to the translation. Now the translation works. Here's the two files:

     

    http://www.mediafire...c00sy4fdjw1avkd

    http://www.mediafire...eldvsbnvlard7n9

     

    Now, the dilemma is will these converted missions be inserted in place of "non-converted" missions? otherwise we are in a deadlock.

     

    I want to clarify that the converted mission can run fine without the translation package, so it is equal to a mission is not converted but with extended functionality

  5. Mmm yes, i can answer a lot of questions and i know perfectly how i18n works.

     

    The link tels gave contains the translations and the 1.08 converted missions. This convertion work was done parallel with the "normal" missions because a lot of mappers was not interested of the convertion/translations so the files stayed separately.

     

    Now, as I mentioned before, to get this translations work we need to convert each mission to i18n system and then the translations will work. But there are several problems:

     

    -first, should be create a "link" between the converted 2.0 numbers and the translations numbers.

    -second, if a mapper have to update a mission he should reconvert it to work again with translation.

     

    We could do a try: choose a mission 2.0 (from the translated missions), i convert it and test the translation.

     

    p.s. if every mapper convert their missions, the work will be "small" because is distributed among many people.

  6. I repost my conf with the ssd upgrade and performance info:

    • CPU: Intel I5 760 @3.5Ghz (overclocked with turbo boost)
    • Ram: 4GB DDR3 1600 7-8-7-24
    • GPU: Ati HD6870 1 gb
    • Video Driver: 12.4 (i guess)
    • Storage: corsair force gt 120gb+hdd western digital 250 gb 7200 rpm
    • OS: Windows 7 Ultimate SP1 64 bit

    performance: i play the game at maximum details (with aa e af) and 1680x1050. The missions framerate stays always around 60 fps except for some rare points of some missions in wich the framerate falls to 30 (probably for IAs) and then returns to 60. i'm speaking however about some seconds throughout the mission. the missions loading with the ssd is a lot faster.

     

    issue: only the problem with ati and hdr/bloom, but with tdm 1.08 the problem has been solved.

  7. I don't know if it was said but the most important improvement i would like to see in the darkmod is the mission loading time.

     

    Playing in the north, i have to wait 1 minute and 48 seconds(!!!!) to start the mission on a normal hdd 7200 rpm. On my other pc (ssd) it takes less time but it is always "huge" time. :/

  8. what a pity about the issue of access to files. :/

     

    And, if i do a thing like that: storm_l10n is the same thing?

     

    However, added german translations of deceptive shadows, mandrasola, sneak and destroy, vengeance for a thief, siegeshop and let sleeping thieves lie. (done by radiant) :)

     

    Added the italian translation of in the north (with extra pages for translators). :)

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