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shadowscrawl

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  1. terribly sorry for the long delay i lost my computer to a power surge and havent been online much since am not sure about the zerowing repo outage but i did want to comment that i have personally gotten the qer_trans parameter working with doom 3 by simply creating a mod and adding the keyword to the tool shaders and in the map editor (gtkradiant that is it still doesnt seem to work in darkradiant even with my modded shaders which is actually what brought me here to begin with)) it works beautifully this may not be very useful in doom 3 as it currently stnds but with the eminent open sourcing of the engine it could be a nice thing to have working later on just a thought also slightly off topic but since i have your attention i have been trying to figure out and cant seem to find the info anywhere what version of gtk is radiant using?
  2. the qer_trans parameter was absent for from gtkradiant for a while but it has been added back and is working beautifully my reasons for needing this are beyond the scope of this topic but I am curious now that it is working in GTKRadiant again. Is there any plan to reimplement it in DarkRadiant? Or even better yet could someone point me in the right direction to getting it working myself? I'm learning C++ and I certainly would welcome a challenge to cut my teeth on but I have to be honest I don't even know where to begin with this one. Even better still, Greebo I would really like to get in to contact with you about something I have been working on that is directly related to this inquiry. Is there anyway we could get in to contact by maybe private message?
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