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Posts posted by Vadrosaul
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The drag can also be used for fine positioning, like if you throw a guard into a dark area and an arm flops back out into the light, you can grab that arm and put it back in the dark area.
Wow! I'd like to see that in action
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One thing I never liked about the noisemaker arrow was how it would immediately grab the attention of the guards in the area, and they would all rush to where it directly landed. They'd see it, be on alert for a brief spell, and then go back to standard behavior.
IIRC all discarded arrow shafts were simply ignored or mysteriously vaporized. You could say a fire arrows shaft burned up along with the explosion, and a moss arrows shaft gets covered by the expanding moss carpet, but the rest leave shafts behind that should, in theory, alert guards (like a broadhead stuck into a wooden support column, the shaft right where that firecracker sound was, etc....plenty of examples).
- How does the Dark Mod handle spent shafts?
- Is it possible to make them a persistent object that changes the alert state of guards?
- Additionally, though this may be excessive, could the player retrieve spent shafts and drop them later?
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Could the push work with AI? Say the push applies enough force against the guards mass to move them, say 1 meter if still, 2 meters if walking patrol. If the AI then collides with certain objects (low railing over balcony, lip of stairwell) it triggers an event where they fall down.
I really had to think about this sentence for a while to understand it right. I was trying to figure out how to hide a body by shouldering him somehow and I guess you'd rather want to say something like "giving players two options for transporting unconciuos guards".I guess it technically is two options for hiding the guards, though one is temporary and quite cumbersome.
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You’re really going above and beyond when treating us fans with a new video each update
Does the pushing behavior extend to physical interaction with guards? Can we push them aside, over a ledge, or down a flight of stairs?
PS broken link here: http://www.mindplaces.com/darkmod/bottle_throw.jpg
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The Prime Minister of Canada is voted in via a webform?
Might as well be. Couldn't do worse than the current joke that represents our nation. And now I hear the possibility that he might be able to seize a majority government in the election next month
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I think we should call the exorcist instead
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I'm dealing with "dichotomous key" and "binomial nomenclature"
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Next they'll be simulating ticks and itches that the player character takes a beat to scratch and calling it innovative.
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Oh so that's what they call it, enthusiasm.
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To further discuss question #2, will various movement-sound variables be modifiable in INI files?
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And not a moment too soon Firefox has never proven to be a monumental improvement over IE, just an adequate improvement at best.
Are there screenies that show Chrome's minimalistic interface?
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Greebo’s been a busybody. Thanks for all the hard work
The combat sounds like the old VSIM system I’ve seen used in Die by the Sword.
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That's right - if you get winded, and the guard gets winded - then it mostly negates - why bother?
In T2 with the ultimate difficulty activated, when I was playing it a while back - when I got seen, I paid for it. I ran and I ran and I ran... most times the map became unplayable with every guard chasing me, and I had to re-load, if I hadn't already been killed at a dead end. I deserved it. But if I never ran into anyone else, I managed to lose him through quick turns and darkness. VERY TENSE EXPERIENCE.
In TDS, you knew all you had to do was run around a pillar a few times and then you'd be off, safe and sound. It becomes a regular part of gameplay, and trivialises the experience of being chased.
So after the release someone could implement an adrenaline meter only for the player character as another feature of higher difficulty levels. It may not be realistic to have our would-be thief lose steam while the guards wearing chainmail can run without tire, but there is a point where realism can take a back seat to an increased challenge.
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Probably the same way that ballet dancers and figure skaters can spin around in circles a million times without getting dizzy; by doing it over and over again, your body gets used to the movement and compensates. IE you don't get dizzy anymore.
But did these dancers have equilibrium problems in the first place? I myself don't have problems but will still get dizzy as a drunk if I spin on my axis a hundred times.
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Bah, that page is just marketing hype - it's just an interview with the developer, not actual performance tests. You need an independant 3rd party for a reliable source.
The developer even admits that there is no visual improvement on Vista, so there is no point for Sparhawk to get Vista for it if he wants everything to look max and that was his only reason.
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Yeah, but isn't there a difference because of the DirectX shader system or something? It probably works, but will it look max?
Here's something I found for you that might help: http://www.pcgameshardware.de/aid,633655/N...aster_than_DX9/
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Unless Assasins Creed works under XP as well. But I think it requires DirectX 10 which is only available under Vista, right?
Creed works with XP. Did you not check sys reqs: http://forums.ubi.com/eve/forums/a/tpc/f/5...24/m/7641042236
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By 2017 I'll be too busy operating my flying car and backyard fusion reactor to bother with silly games that don't take full advantage of direct neural interfaces.
Isn't that what they said in 1958?
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Congrats Macsen!
I'm trying to watch the video, but get what I believe is an error when clicking Play. Error = Nid yw'r cynnwys hwm ar gael ar hyn o bryd
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I mean if they open sourced it right away...otherwise there would be no gain. It would take another four years just to port everything. lol
We're willing to wait for you
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Well, if they open sourced it. lol Otherwise, nope...you wouldn't have access to all our customized stuff that exists in Dark Radiant.
They are notorius for being so open with their source. Wasn't that one of the reasons you went with an iD engine over the competition?
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Looks sweet. Dark Mod 2 then!
The Dark Mod, added to the (dead) PlanetDoom mod section
in The Dark Mod
Posted
A simple re-skin of the arms and a lack of mirrors in a map opens up more possibilities.