Thanks, GameDevGoro, your explanations really hit home what I was hoping for in the game. One thing I have heard is that there is some sort of random side-quest generator that artificially keeps the quest list filled, so there's no real "end-game". But is there a point where the quests it generates start becoming repetitious cookie-cutter copies of one's you've already done, with just the elements changed around? OK, this intrigued me, so I had to search it on youtube. Best I could find was
showing a player "harvesting" cabbage, onions, and potatoes. I'm guessing the game doesn't go into the detail of tilling, planting, fertilizing, etc...