Denjs
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How to start Darkmod on engine compiled from doom3.gpl source (compiled from https://github.com/TTimo/doom3.gpl ) ?
I tryed to do it, but many errors like "can`t find _defaul_ material" and others were appeared.
I`m not strong in mod-developing, so I don`t see any salvation for these problems...
It is looks like, original doom3 game data is working well on doom3.gpl ... (at least, according to http://wiki.iodoom3....ing_under_Linux )
So, I`m sure, it is not so hard to adapt Darkmod to run on stand-alone-free-engine?
(as I understand, the problem is in some media resources and/or in some config/package files?)
Would you be so pleasent to adapt Darkmod to run on doom3.gpl engine, or write an "instruction how to run dark mod on doom3.gpl"?
It would be greate for spreading your mod )
Thanks!
(PS: sorry for my bad English, if you see some errors....)
How to run darkmod on doom3.gpl ?
in TDM Tech Support
Posted
Well)
There is my story with some log files...
Darkmode starts and works on doom3.gpl well, but with some random crashes.
All you need for start darkmode - is (slill) original game data from doom3. (*.pk4 files in base directory)
Here are some steps I have passed. (it is crappy scenario it maybe, but it works)
1) I have cloned git-repository from https://github.com/TTimo/doom3.gpl to /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/ (this dir figures in logs - so it may be important)
2) After compilation (just compilation - I did not intalled it), I created the ./base directory in .../doom3.gpl/neo directory (there you have doom3.x86 file). After that I put there the original doom3 game data files ( all *.pk4 from original installation installation for example), and created simlink "/usr/local/games/doom3" targered to "/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/" (directorythere we have doom3.x86 file).
3) it may be you could also need to copy .../doom3.gpl/neo/gamex86-base.so to .../doom3.gpl/base/gamex86.so and create empty .../doom3.gpl/base/default.cfg file
4) so - after that I downloaded darkmod to ~/.doom3/darkmod directory and started tdmlauncher.linux (well, you know - as for me - it starts well and via mod-loading menu from original doom`s gui, but, it may be, I have somethink missed ? )
5) That`s all, as I remebbered... I was asked for cd-key also but you have it on your Doom3-disk
There are some random craches - you can see log for some information.
for example this fault :
I got in training mission when tryed to move up small boxes to clinb to opened window.
See full log below.
I hope this information will be usefull for anyone))