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RhunDraco

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  1. @ New Horizon: I'm in Colorado, in the USA. A little bit away from where you are. @ Sparhawk: Hmm, I haven't dug too deeply into CVS yet, though I know enough to be an operator. I'm gonna take a look at some stuff there and let you know. As for a web interface, I'll let you know as soon as I can.
  2. Excellent. Very good approach. Damn, I wish I could be there in person. Where are you located, anyway?
  3. Murmel, any chance of thief-universe being available in English? Online translators are not very good, even the best ones.
  4. @ Sparhawk: Are the email notifications only for when CVS is updated, or is it a group mailing list? Setting up Mailman to handle a mailing list is something that I could do, as it's an awesome Python-driven system that features digest capability and I've set it up on my GNU/Linux server at home. I'm sure that I could write something that would get sent out in the daily digest for when CVS changes or something like that. Uploading of ssh keys could be a pretty simple ftp cgi, depending on your needs. Do you use ssh for secure CVS access, then? @ New Horizon: hey, I had to ask. Keep me in mind, though, if you find the project needing anything for voice. hmm, I should probably just record something anyway, so when I say I can do it, I can prove it. I'm also available as a proofreader, writer, and play tester. Especially for this project.
  5. heh Man, I've moved so many times I can't remember where any of my old stuff is. As far as what my band sounded like think of it as a cross between My Dying Bride and Paradise Lost on the music side, with Bolt Thrower-style vocals (that was from an actual review done for our demo). Melodic, and heavy as hell. Ah, the good old days . . . It may sound corny, but I believe that my taste in music (now more like Bathory, Arcanum, and Black & Viking Metal), my roleplaying experience, and my love of zombie movies, combined with my dark sense of humor, makes me well-suited for a dark fantasy-style game. I didn't really get into the demon-infested story of Doom 3, but I very much enjoy what id did with the visuals. When I heard that someone was working on a Thief conversion/mod for D3, my jaw hit the floor. I thought "oh, hell yeah!" I'm trying to get some more general game design experience, because I'm trying to convince some work buddies to help me design either a Mech game (I love Battletech, too), or work on a FPS based on an old RPG called Living Steel (scifi). We will be utilizing the Torque engine (I did look at others, but it seems that Torque is the best suited for what I'm thinking), and I hope that the new graphics stuff for Torque lives up to the hype. It's nowhere near the graphics capability that Doom 3 has, but that level of power is not necessary for a 'mech game, or a FPS that takes place primarily outdoors. In the meantime, I wanna start getting my feet wet in projects that I like. Just tell me what you need, and I'll see if I can do it.
  6. @ Fingernail: Actually no, as most of my stuff has been lost in the apartment shuffle and the sands of time, but I can get some made. What I'll do is work up a small script (the acting kind), and get some stuff recorded. @ Sparhawk: I can certainly test anything on Linux, and I may be able to help with some coding there, if necessary. What kinds of stuff are you looking for on the Linux side?
  7. I've been a big Thief fan since the beginning, and I would love to assist Dark Mod in any capacity necessary. I don't actually have direct voice-acting experience, but I have been a vocalist and singer for a little over ten years. Most of what I've done has been in death metal bands; however, I'd love to provide some clean vocals for such a project, perhaps voices for Pagan-type characters. Even some dark, villain style stuff, raspy or beast-like voices, I can do. Ah heck, I would be happy to do some Stupid Guard stuff, too. I'm also an experienced Tribes 2 modder (nothing you would recognize, however, as I kept it mostly inhouse as educational stuff), Python programmer (intermediate), and creative writer. I'm also learning C and C++, though my strongest skills are in Python. And, just as an FYI, I'm a GNU/Linux system administrator with quite a bit of experience (my shell and Python scripts probably total in the 4000 lines area). Of course, that doesn't mean I don't do Windows. I understand some of the design process and I feel that I can contribute much to story development and immersion. At the very least, I would enjoy working as a play tester (or "quality assurance specialist" as it's called). I'm definitely looking forward to seeing more of what you all are working on. Dark Mod looks awesome so far. Thanks, Richard aka Draco p.s. Sheesh, this became an essay. To put it simply, I'll do just about anything in this project.
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