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Showing results for tags 'accessibility'.
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The user Cambridge Spy recently inspired me to bring this up. http://forums.thedarkmod.com/topic/17163-fan-mission-a-house-of-locked-secrets-by-gelo-moonbo-fleisher-20150528/page-6?do=findComment&comment=373216 I often play TDM without any sound, either because I'd disturb other people in the room or because I use the same computer to playback something else (e.g. a talk on youtube, some podcast, etc) and TDM does not run flawlessly with ALSA/PulseAudio. Also, I'd love to see TDM and its missions to be more accessible to hearing impaired people. So if you design a mission, use doors with handles, and chests with levers for pickable stuff. I do not know, if Cambridge Spies suggestion about subtitles is easily implemented in a mission or future Versions of TDM, but they are essential if you can't hear dialogues for whatever reason, especially when they are important to the storyline or give you hints. Regarding lockpicking, maybe there is a way to implement visual feedback on HUD like the tension meter in "Not an ordinary guest" in future versions. This said, many thanks to all developers, mission designers and testers for this great game.
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- barrier free
- accessibility
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