Search the Community
Showing results for tags 'betatest'.
-
I've already had a few friends test my map, and done a lot of work since then, both on the design and the game-play. Waiting to hear back from 2 more on the current version, and I figured that now would be a good time to ask if a few experienced Dark Mod players would like to give a hand. The version that is right now is as close as it gets to the final version and the only thing I am reluctant to adding, is a simplistic cinematic. A couple of key notes: -A few areas are very performance consuming, so a strong CPU/RAM is handy in 2 areas in specific. -'The garden' Has LOD levels configured, so if your frames are getting unbearable you can adjust LOD in options with good results. -To control performance consumption I have unfortunately had to use auto-close doors, in some parts of the map. I prefer not to use it, but it was necessary to ensure play-ability. Same goes for distance controlled vis-portals in some windows. -Some windows don't have vis-portals directly on top of them, for the sake of visual effect. This has some places a side-effect on the way sound travels, but nothing major. If you're interested in helping me polish this map, then I would greatly appreciate it, and hopefully give everyone else a nice map to play as soon as possible. I'll make sure to sort the interested out in private messages, but feel free to write here. P.S. Obviously don't post spoilers.
- 25 replies
-
- 3